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TyRaNtM

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About TyRaNtM

  • Birthday 09/29/1986
  1. I was able to have the English Patch V3 (with Katakana names) into White rom WITHOUT MODIFING GAME ID! I just replace a/0/0/2 of a patched one to a not patched with NitroExplorer, and i able to run the game translated without doing nothing to DSTT. Kaarosu, in your patch releases, just replace that file and make a patch, will work in ALL flashcards without issue (only having a fix of the unpatched Black/White).
  2. Can you be a little more specific? - a/0/0/2 ? - a/0/2 and all files? - a/2 and all files?
  3. The thing that i don't know, is what files are the edited ones, if someone says me which ones are the translated, i will test inserting that files into a fresh PKMN White with NitroExplorer and test if you can have a original game ID translated:
  4. For DSTT users, we have a fix for the original Black & White (6.30). The idea of not changing the ID, is not having to edit each time a new version of the game ID. EDIT: So.. can you upload a test patch version for White (with katakana names if you can) only modified with NitroExplorer? (Or say me, which files of NitroExplorer file structure that shows with Black/White, are the edited ones? I want to test it. If works, you shouldn't do a DSTT version and can be universal. The goal is not changes the ID.
  5. @Kaarosu Your patch is indeed changing the ID of the game, so.. are you sure that you are using NitroExplorer to update edited files? With NitroExplorer, a lot of issues will be fixed. DSLazy and another programs that use that as base, changes automatically the ID, because the .nds file is rebuilded. Also, in the file structure, which are the files edited at the moment in v3? All folder 0 files?
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