Okay, I know what I did wrong, but now when I insert the sprite and try my game, it freezes.
Could someone give me a brief tutorial? All of the ones on YouTube aren't helping.
I'm probably messing up, but this is what I've done in order:
-Open .btx in TileMolester, save as .poke.
-Open .poke in PokeTEX
-Open Rom (1.narc)
-Find edited sprite (sprite is already in, just not colored)
-Edit palette (Here's where I think I'm going in the wrong direction.) The palette doesn't save when I export the .poke. If I reimport it, it just turns up plain black.
-Rename "1_842.poke" to "1_842.btx" (not sure if I should be doing this, but as mentioned about the palette won't save.) If I try saving the Rom an error pops up.
-Save, make narc, reinsert.