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Reisyukaku

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Posts posted by Reisyukaku

  1. Since its of interest to some people, I removed the forced gym uniforms by returning 1 (E0 03 00 32 C0 03 5F D6) from the function at .text + 0x13AD310

    Theres a few tables in .data containing string + function pointer pairs used by the LUA interface i believe, which makes things easy fwiw.

    Alternatively just replace the function pointer with the CommandNOP function GF already made at .text + 0x13B0130
    😛

    • Like 1
  2. Interesting. I've experienced a thing before where a calculation relied on integer underflow/overflow, but theres a feature in C# to disable protection from it...  As far as this goes, it looks like its truncating your float or rounding to the nearest tenth, which is weird.

  3. I wrote a quick and dirty unpacker for AC and AS containers found in a/0/8/3. Seems like AC contains character models and AS has scenery models. AC contains sub-container CP and AS contains SM. They're all basically setup the same way, so adding more to this script would be a matter of editing 2 lines.

    https://pastebin.com/RrZV8zRd 

    I want to write something better in C# soon though.

  4. Here's another BCH tool that I helped work on with gdkchan to replace Ohana.

     

    How is this better?:

    The BCH (de)serializer has been completely rewritten, giving maximum flexibility and better BCH support.

     

    Features:

    - Import formats [BCH, SMD, GFModel]

    - Export formats [BCH, SMD, DAE]

    - Batch/Single texture export [PNG, GFTexture]

    - Batch model export formats [SMD, DAE]

    - Merge multiple models to the scene

    - Animation playback [bone, material, visibility, camera]

     

    Upcoming features:

    - GFModel export

     

    Screenshots:

    Spoiler

    rJ9mYIq.png

    sJeLB9c.png

     

    Download:

    https://github.com/gdkchan/SPICA

    SPICA.zip

    • Like 3
    • V-Wheeeeeel!!! 1
    • Amazed 1
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  5. When I downloaded Ohana 3DS rebirth i opened it and then nothing happened and I don't know why. Also when I try to open the original Ohana 3DS it gives me an error message saying "Could not load file or assembly "Microsoft.DirectX, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35' or one of its dependencies. The system cannot find the file specified." Can someone help me resolve the issue please.:frown::mad:

    Check you gpu drivers and DirectX version.

  6. Isn't there some sort of FTP host on the New 3DS?

    Yes, 'micro SD Management'. It's built into MSET (personally, i like to use it as a standalone app and use a downgraded MSET, but i digress)

  7. I installed both latest direct x and .net frame work 4.0

    BUT I ALWAYS GET ERROR MESSAGE WHENEVER I OPEN OHANA3DS AND IT SAYS 'Sorry, something went wrong' AND DOESN'T OPEN THE BCH FILES.

    ANY IDEA WHAT THE FXCK I HAVE TO DO TO HANDLE IT?

    I BEG YOU, PLEASE ANSWER ME. THIS IS DRIVING ME CRAZY.

    The original had problems running on some systems, but just to make sure, you're opening ohana and then it errors? or errors after you drop a bch into it?

  8. Maybe a n00bish question' date=' but Google won't help me... How do I disable overflow checks? Since I finally got something to work with and most tuts are way to long in comparison to yours.[/quote']

    Its in the project settings.. right click the project and go to properties.. its in there somewhere

    Not sure if it's been addressed before, but I've caught the obj exporter formatting numbers with commas (i.e. 1,3984.398 instead of 13984.398) which breaks any 3d software I've tried to throw the exported model at, so I'm guessing that's not intended. It's easily fixed by removing commas with a text editor, and it only affects really large models (0,7 and 8 in sootpolis central, for example).

    Ehh? the obj? Works perfectly fine in C4D :\

  9. @Reisyukaku I had a problem with Muk. (Model File: 931, Texture file: 933 and 934)

    When I load the texture, Ohana3DS show this to me

    B-S84wvIUAArxEP.png:large

    There its a problem If I modify the texture in Photoshop, and import it? In theory, the 3DS gonna load it good, right?

    Thanks :)

    should be fine if you're just editing.. this is just a rendering issue.

    Can someone explain me why Ohana3DS stops working when i import my custom texture.

    you making sure its the right res?

  10. i have this wierd problem i was using ohana3ds when i tried to load charmander texture it give me this error ( http://imgur.com/OuMfr6E ) i have never had before and its only with a few pokemon charmander charmeleon and charizard some others i can't remember

    well that seems to be a legitimate bug, so i updated it with a quick fix but the render might still look weird.. shouldnt effect anything game-wise if you were to just texture edit etc.

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