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JcFerggy

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Everything posted by JcFerggy

  1. Version 1.0.6

    89 downloads

    This project is what I imagined a hypothetical 'Pokémon Pink' would look like when rumors of one were first mentioned in the Giga Leak™. Along with the trivia of Clefairy once being the potential mascot for the series before Pikachu, and the often overlooked Pocket Monsters manga where Red chooses Clefairy as his starter; there is plenty of good reference material for such a project. With that said, it was thanks to seeing Sindorman's animation on Instagram back in 2022, which then lead me to finding Artsy-Theo's posting of these four emotion portraits on Tumblr shortly afterwards, and everything else has just been me starting and stopping over the years, having never coded in assembly before starting this project; though I have gotten tones of assistance from the lovely people on the pret Discord. Standard Trailer: YouTube Short Trailer: (Did YOU Know? Pokémon Green had its own exclusive Super GameBoy palette? The international releases of Red & Blue were built off of Jp Blue, which itself was built off of Jp Red; but the devs forgot about this small detail, and Pokémon Red's palette was used twice internationally across both versions. Every town across Kanto had their colors slightly shifted between the original Red and Green, but most notable was the colors used for Pallet Town (and Lorelei Room) being teal or purple in Red or Green respectively. Cinnabar Island does use the same base colors, however the background shade of white had been tinted in each versions respective color, so no screen goes untouched acorss the game. Point being, Pokémon Yellow was built off Green, and used Green's palette and tileset as a base for its own. You can see the shared purple hue in Pallet town, but what also stands out is the drastic change in brightness and saturation between the colors used for Yellow's Super GameBoy mode and GameBoy Color mode. I believe in their attempt to tint the game in yellow hue, they decided to really crank up the exposure on the Super GameBoy palette. On the other hand, they likely needed to overly saturate the colors for the GameBoy Color just to be noticeable outdoors on the GameBoy's non-backlit display. In Pokémon Pink, all palettes across the game have been modified to heavily to reference the colors of Pokémon Red wherever possible, while matching the tinting for both SGB and GBC palettes. This includes restoring the old blueish cave palette (also used for Bruno's Room and Trainer Card badges), while retaining Yellow's brown cave palette for Cerulean Cave (arguably the old palette would fit better for Cerulean Cave since it is more bluish, but Yellow has its own layout for Cerulean Cave, so it felt appropriate). Select tilesets from Pokemon Red & Blue (Jp Blue) have been brought over to tiles that Yellow left unmodified from Jp Green (cuttable trees, grass pattern), while others have been modified to be a mix of Blue and Yellow (Roof tiles are a mix of designs, Safari zone hut signs are from Blue). I also have reverted the drastic changes to the Generic mewmon and greymon palettes that affected Pokémon like Tauros and Rattata (Gamefreak borrowed the Generic palette for Pikachu's Title Screen colors for some reason, which is also used for party sprites, trainer cards, and much more. Meanwhile the grey palette was also used for Lavender's Pokémon Tower and Agatha's Room). Though since some Pokémon benefited from the change like Geodude and Jynx, I have separated these into their own palette lines so we can enjoy the best of both. Note that some sprites had to be altered to better take use of their appropriate colors (Rattata, Tauros). While unrelated, some back sprites have also been edited to better represent their official designs, while retaining their Gen 1 resolution and stylings. Generic trainer parties that were edited in Yellow to reference specific Pokémon anime episodes have been reverted to their Red & Blue encounters. (Though Jessie and James are still present, having integrated themselves much more heavily in each map's scripting. I just thought it best to leave them for the time being, but who knows? Maybe in the future I might attempt something. No promises.) Meanwhile unlike Red, Blue, or Yellow, I have chose to forgo any attempt at rival starter type balancing, and decided instead to stick close to the rival's Pocket Monsters manga counterpart in Green and his Charizard (even slightly breaking established patterns in subsequent fights and allowing the rival to swap out their party, giving wider access to their manga team). Gym Leader encounters have as well have been edited to reflect their Pocket Monster manga teams while respecting the progression and level curve (manga Gym Leaders don't all stick to one type, so be prepared). One thing sometimes overlooked about Pokémon Yellow was its removal of all Pikachu across the region, leaving only your partner Pikachu as the one and only; including both wild and trainer caught alike, with the only exception being Lt. Surge's Raichu. To reflect this, all Clefairy and Clefable have been removed across the region, previously removed Pikachu have been restored, and Elite Four Agatha's team has been edited to contain the only Clefable in the region. Pokémon with recognized version pairings have had their wild encounters flipped, while version exclusive Pokémon have been swapped with their respective counterparts. Here is a general overview: Global Changes: Sandshrew > Ekans Sandslash > Arbok Grimer > Koffing Muk > Weezing Venonat > Meowth Venomoth > Persian Drowzee > Mr. Mime Growlithe > Vulpix (Growlithe is still obtainable from the Game Corner) Super Rod: Horsea < > Krabby Seadra < > Kingler Poliwag < > Goldeen Poliwhirl < > Seaking Staryu < > Shellder Added Wild: Weedle/Kakuna/Beedrill Pikachu Magmar Electabuzz Jynx Removed Wild: Clefairy Venonat/Venomoth Tangela Seel/Dewgong (still obtainable from In-Game Trade) Some maps encounter tables have been altered to reference Pokémon seen in those locations in the Pocket Monsters manga (Viridian Forest for example). A more thorough breakdown of Wild Pokémon encounters and Trainer Parties can be found in this Google Sheet. The thing I am most proud of (besides the Title Screen animation. I had no part in the art, but learning how to code it was a fun nightmare) are the new events added to reference the Pocket Monster's manga. Trainers Blue and Yellow have been added at points that roughly fit with their manga story progression, but their dialogue have been sanitized and altered to more fit with the events of the game (as the manga really goes off with its crude humor). Their names have also been omitted and instead replaced with a nickname, as their official titles of Blue and Yellow felt odd when the player could potentially name their rival "Blue" as well (mainly our western association of Gary=Blue), so I didn't feel it necessary to properly name them. Busybody can be rematched with his most recent team in his Trashed House after every encounter with him, and Imposter acts as the post-game fight equivalent to Gen 2's Red. Yellow in the Manga only ever had Pikachu, so I had the rest of his team reflect Pocket Monsters manga Red's party, leaning on his team used during the Pokémon League. Other things I've changed: Clefairy's learnset has been edited to more closely match Pikachu's progression. Clefairy can now learn HM03 Surf (also TM39 Swift) and can play the Surfing House mini-game while knowing Surf. Slot Machine graphics to fit the Clefairy aesthetic. The Linking Cable can be purchased at the Celedon Department Store for 8,000P to allow evolving trade Pokémon (necessary in this world of solo emulator play). You can now fly from the Celedon City Department Store and Mansion roofs. The S.S. Anne now will redock after beating the champion. (No new trainers or parties, this is just for those who might have missed an item or wanted to read the restored harbor sign). Two new cuttable trees have been added to ease backtracking in Route 4 and Fuchsia City without breaking the flow of progression. There is a warp tile on Silph Co. Floor 11 that will take you back to the lobby. Pokémon Mansion tiles have been edited to make it easier to understand you can jump down a floor. I let Prof. Oak heal you when registering your team in the Hall of Fame after always forgetting to heal afterwards. Due to plot related reasons, Mewtwo has been replaced with the Virtual Console Event Mew, and will have the proper OT and ID number when caught. Updated Clefairy's Learnset: 06 Defense Curl 09 Sing 12 Doubleslap 16 Double Team 21 Headbutt 28 Psychic 31 Minimize 37 Metronome 42 Mega Kick 48 Light Screen HM03 Surf TM39 Swift In-game Trades: Pikachu > Starmie named "Astral" (Route 2) Voltorb > Kadabra named "Houdini" (Underground Path 5-6) Ditto > Dodrio named "Stooges" (Route 11) Rhyhorn > Chansey named "Cheryl" (Route 18) Kingler > Kangaskhan named "Genghis" (Pokémon Lab 1) Vulpix > Seel named "Cadet" (Pokémon Lab 2) Tauros > Weezing named "Smokey" (Pokémon Lab 3) Gift Pokémon: Gift Squirtle <> Gift Charmander Game Corner Prizes: 0200 Lv 12 Abra 1100 Lv 16 Growlithe 1600 Lv 20 Slowpoke 3200 Lv 26 Raichu 5000 Lv 28 Dragonair 9100 Lv 24 Porygon Held Item when traded to Gen 2 via Time Capsule: Dratini>Dragonair>Dragonite - Blue Sky Mail Clefairy - Mirage Mail Final Tips (also works in the original RBGY): - Prof. Oak will give you five free Pokéballs if you beat the optional Rival fight on Route 22 and return to him without purchasing any yet. - If you run out of money for the Safari Zone; they will let you in after attempting to force your way in five times in a row (You can't leave the gate). However, you will only have a single Safari Ball when let in. Head over to the project's GitHub page for more information. Apply either patch to a clean Pokémon: Yellow Version (UE).gb Creidts: Opening Clefairy animation & sprites: Sindorman Clefairy emotion portrait base: Artsy-Theo Modified Gen 1 back sprites: SkidMarc25 (the Clefairy sprite is mine though) Surfing Clefairy wading/Overworld Sprites for Blue and Yellow: Kester Henrick Custom Gym Leader and Elite Four sprites: SirWhibbles Goldeen, Psyduck, & Dragonite slot machine sprites: LuigiTKO Orange slot machine sprite: Pac-Man Coding assistance: pret's Discord Traced official art & Sprites: GameFreak & Nintendo Clefairy/Clefa Sfx: Pokémon Stadium, Pokémon Channel, Super Smash Bros. Check out my other projects: Pokémon: Green (UE) International
  2. Version 1.2.1

    315 downloads

    This is a release of a hypothetical 'Pokémon Green', combining the aspects of both Japanese Pokémon Green & Blue that got left on the cutting room floor in the making of the international releases of Pokémon Red & Blue. It's namesake and visuals come from Japanese Green, along with the Pokémon sprites, overworld tileset, slot machine graphics, and layout for Cerulean Cave. Pokédex entries are sourced from Fire Red (which originated from Red/Green), then edited to fit within character limitations. (Did YOU Know? Pokémon Green had it's own exclusive Super GameBoy palette? It seems Jp Blue was built off of Red, and then they forgot about it when making Red & Blue, just reusing the Red one twice. Every town across Kanto had their colors slightly shifted from what was released in the West. Cinnabar Island almost got off clean, except the background shade of white has been changed across the board to be more green.) Then from Japanese Blue comes the wild encounter tables, along with the in-game trades and game corner prizes. This also meant localizing the default names and nicknames for in-game traded Pokémon. For the player and rival names; apart from the primary colors; the options were ツネカズ (Tsunekaz) and ジャン (Jean) for the player, and ヒロシ (Hiroshi) for the rival. Thankfully no work was needed, as the first two already have associated Jp to Eng names from Fire Red/Leaf Green in 'Kaz' and 'Janne'. Meanwhile Hiroshi is a reference to 'Ritchie', a challenger from the anime's first Pokémon League. Here are the in-game trade nicknames that were localized: Route 2: Jigglypuff for Mr. Mime まさる / Masaru - Victor Underground Path (Rt. 5–6): Rattata for Poliwag ロモたん / Romo-tan - Swirly Route 11: Rhydon for Kangaskhan ロダン / Rodan - Rodin Route 18: Persian for Tauros: ぎゅうた / Gyūta - Beefy Cerulean City: Machoke for Haunter (Gengar) ゴーすけ / Ghosuke - Casper Vermilion City: Pidgey for Farfetch'd アッカ / Akka - Quacks Pokémon Lab: Kadabra for Graveler (Golem) さぶろう / Saburō - Moe Pokémon Lab: Seel for Slowpoke オスカル / Oscar - Oscar Pokémon Lab: Growlithe for Krabby どうらく / Dōraku - Rascal That's it. No new features, no quality of life improvements. Just good ol' 1998 Gen 1 Pokémon. GameShark codes should work from Red Version, but due to re-importing the Jp Red/Green Pokémon sprites, thing had to get moved around in the disassembly's layout.link, so yea... Just save before trying any cheat codes. Features: Pokémon Green Super GameBoy border and palette. Pokémon Green title screen & rotating title screen Pokémon. Pokémon Red & Green front facing Pokémon battle sprites. Pokémon Red & Green Pokédex entries (Sourced from Fire Red). Pokémon Green Slot Machine Graphics. Pokémon Red & Green Cerulean Cave layout. Pokémon Blue localized default player/rival names. Pokémon Blue wild encounter/safari tables. Pokémon Blue in-game trades with localized names. Pokémon Blue Celadon Game Corner prizes. Apply IPS patch to a clean Pokémon: Red Version (UE) [S][!].gb GitHub Repository: Latest Release
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