Jump to content


  • Posts

  • Joined

  • Last visited


10 Good

About kadabrium

  • Birthday 06/18/1995

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Has anyone looked into heavy ball mechanisms in these versions? It has definitely changed since gen4, where you had a roughly 19% chance of the ball shaking twice if you use in on a lighter 3-catch rate pokemon; in this game this chance looks infinitely smaller if existent at all. The ball instantly breaks upon use in every single attempt in every single video i have checked. edit: proof in gen 4 that at that time heavy balls can have a fair change to shake more than once: https://www.youtube.com/watch?v=dAUnN5Oovf0 Does this even happen in this game?
  2. I noticed this too. If anything, CyBerSaveEditor for XY still could edit pid without touching IVs. Either they changed it in oras or
  3. Not saying that the EC is directly related to the ivs, but that they arr generated by the same RN sequence, as shown that if a spinda has the first spot corresponding to an iv of 3, then if the frame is advanced by 1 (due to additional steps in the process eg gendered vs genderless) the new eggd have its last iv as 3. What im still trying to say is that the seed for the next egg certainly is fixed by the time the previous egg is taken. No matter how many steps/long time itd take to generate the next egg, the result is always the same. I do understand theres no way to find how this rng is seeded; it may be from anything, 2 mts, 6 mts, or even sth else. In bw2 this was seeded from 2 mts as s[0] = (t[n]<<32) + t[n+1](for the first egg, the mts when the game started the first time) and advanced like the LC as  s[n+1] = s[n] * 0x5D588B656C078965 + 0x269EC3 but i wouldnt be surprised at all if these exact formulae have changed.
  4. Maybe im not making this clear so. In bw1, the whole egg rng process is initiated real-time by the main Pidrng, while MT rns are only separately called when unibherited ivs come into need. Bw2, the seed of the rng is no longer a frame of the main pidrng, but derived(the article didnt explain how) from 2 calls of MT when the previous egg has been taken. This seed does not change until the rng process is initiated&completed when the egg is generated. Everything except pid is derived from this seed and its subsequent frames, including the uninherited ivs. The pid is determined later when taking the egg, by the main pidrng. Xy, the seed still appear fixed, again indicating a separate rng sequence like in bw2. The difference is that the true pid (gender, etc) and the encrypt constant is now from this rng as well. The article's conjectures "gender is independent from pid" should be understood as "pid(=gender)is independent from the encryption constant(=spinda)", and "pid is determined last" as "encryption constant is determined last". The fact that gendered pokemon is 1 frame behind the genderless in everything else, may indicate that the true pid is the first to be determined in the process.
  5. But isnt it like that in gen5 the breeding rn sequence follows BWLC advancement pattern despite being derived from a pair of MTRNs? In other words that the breeding rng sequencr isnt the main MT itself? Edit: citation added http://blog.livedoor.jp/x_x_saki_x_x/archives/54021240.html And I didnt mean the main pid, but the independent spinda pattern determiner which you proposed. The spinda pattern id coincides with the subsequent unused terms of the ivrng, in the same way as a 4th gen iv sequence corresponding to a 4th gen spinda pattern (which is derived from the iv-pid). The whole question only concerns the spinda pattern's relation to the rns, not the formal pid which the article mentioned nothing about.
  6. So like in gen5, all attributes of the egg are determined by a single separate sequence (probably derived from 2 consecutive MTs), but here also including both the actual pid and another "spinda pattern determiner" which is independent from the actual pid but follows the same format as a 4th gen iv-pid?
  7. Fairy nuff. Care to propose a possible explanation of why the IV sequence coincides with the spinda spot then? The last thing i dont totally understand.
  8. technicallyanotherquestionbutnotfeelinglikeanotherthread This article reported that Spinda pattern (but not necessarily the PID itself, since the PID this generation is related to nothing but shiny value) in breeding is determined by the same rng as the IVs. ''The lower-right spot of a spinda is determined by the upper 4 bit of its PID, from the same RN whose upper 32bit would produce the next IVs in the RN sequence. An IV of 3 corresponds to an upper 4bit range of 18-1f, while 19 to 98-9f. With the IV sequence determined as 31,24,3,19,..., the spinda's spot is found to correspond with the IVRN of 3, for the egg whose IV was used up to 24. ......''
  9. In gen5, unova link calibration was pretty fast, but thats with many specified ds parameters. Is the lack of these params that makes it difficult in this case, or theres somrthing else care to elaborate?
  10. When you tap a pokemon in the summary screen it will make various poses, which correspond to its movements when using different types of moves in battle. For example, Greninja has 3, which can be represented by Dark Pulse (stands up and raises its hand over the head), Shadow Sneak (flips around and chops with one hand) and Water Shuriken(well,.. throws shuriken). Yveltal has 4, Dark Pulse, Oblivion Wing, Sucker Punch and Dragon Rush(iirc) I tested once with greninja and got the following sequence: dwsddsdddswswsdsswssswwswwdssdswdsdswdwsdssdwdwwwwdwdwswwwsswdwwdswswswwdwsdwwsddddsdddwwwsswwsddswdsddwdswdddsdswssswswwwsssdd which totals: 40 dark pulse 43 shadow sneak 44 water shuriken These may not be exactly accurate (recorded and counted by hand only once) but generally it seems that they are evenly distributed.
  • Create New...