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Lum

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Posts posted by Lum

  1. 26 minutes ago, BlackShark said:

    If you take a look at the Manaphy Egg PGT files from other regions you will notice that they don't differ. So I would assume that a Korean Manaphy Egg PGT would have been identical as well. They all don't have a wondercard (PCD) anyway.

     

    Okay. OT and nickname don't matter for eggs. That just leaves the question of how make the game display the Korean equivalents of "A very mysterious Pokemon Egg that came from Pokemon Ranger" and "Pokemon Ranger Egg Arrived".

  2. Anybody know if a Korean Manaphy Egg was distributed? Or a way to activate the event as close as it would've been intended.

    Pokemon Ranger wasn't released in Korea, but the location met and associated text might be translated (if unused) in the gen 4 games.

    • Like 1
  3. 1 hour ago, HaxAras said:

    So do Japanese and Korean games trade together fine? Cause now I would like to know what happens if you send an English Pokemon to a Korean save. Then trade the English Pokemon to the Japanese save and the Japanese mon to the English save and what happens when it evolves.

    Outside of doing the coin case glitch in an English game, you could get the events in an English game and trade them to a Korean save. Then just release the glitched name mon from the English save. 

     

    No. Korea and Japanese games were first compatible in Black and White.

  4. Korean GS has buggy support for non-Japanese games, including Crystal. A few interface issues where longer names overrun the dialogue box. Sometimes trying to link may freeze up too.

    It's kind of unavoidable for completionists. Supposedly Mew and Celebi were never distributed to gen 2 in Korea.

    gen 5 at long last introduced normal trading with Korean

  5. On 8/20/2017 at 7:37 PM, HaxAras said:

    Make AR codes for all languages outside of German, English and Japanese to reach the bonus disk content for Colosseum. And codes in all non-English languages for the XD: Un-released starters, Geodude and Zubat? I think it was. 

    Shouldn't we first make sure the codes we have work? As I've been trying to explain all along, nobody online I know about has specifically proven that the PAL version of Colosseum is capable of transferring Celebi and Pikachu to a GBA.

    To be fair it's not impossible Nintendo's translators goofed, and German Colosseum sends them with a Japanese OT and nickname like the picture I linked to earlier implies.

  6. Just remember to convert the save to USA English, and use USA Colosseum.

    If what I saw in Dolphin several months ago is correct, the actual dialogue pointers in the PAL version of the game are broken and the e-reader connection screen doesn't appear.

  7. Not directly. You can enter the e-reader room in PAL, but the game won't connect to the e-reader that way.

    javier_himura mentioned a workaround to try earlier.

    Quote

    As i said the PAL version of Pokemon Colloseum does not work with the e-reader in Dolphin but the JP version works. I dont know it doesnt working with the PAL game is an error with dolphin or just e-reader works with the american version but not with the european one.

    BUT it is possible to have an unreleased pokemon with PAL version using just Dolphin and VBA. I explain what i did

    First, change the region of your savegame to JP, to do that open the gci save file with an hex editor and change the first 4 bytes. In PAL the first bytes is GC6P and USA savefile will have GC6U or maybe GC6E, we need GC6J for JP version. Just like that, nothing more. The save banner will be the wrong one but doesn't matter, the game doesn't care about the banner.

    Now open again the save file with PkmGCSaveEditor and change the region and language in Game Configuration to NTSC-J and Japanesse or else the game will not works.

    Inject the gci file into the memory card raw for japanesse games with the memory card tool included with dolphin and then press the option "Fix Checksum".

    Load the japanesse ISO, remember to do not have the GBA pluged into controller port B or else the controller will not works. You just need to load the game and then select GBA in port B controller options.

    Load the e-reader+ rom in VBA. I use myself the version VisualBoyAdvance-M-SVN-r1507, that version have options to load e-reader raw dotcodes. In VBA select link connection with Dolphin and connect.

    In the Gamecube load your savefile a go to the e-reader room in Phenac Stadium. In VBA select GameCube connection and then in Gamecube talk to the woman at the left and select the first option, a program will be loaded into the GBA. This is the point where the PAL game does not works, it wont connect with VBA, but the japanesse game will.

    You can now make a savestate in VBA and use it always to connect to GC, that way wont be necesary to do the process of download the program to the GBA anymore. But do not try to make savestates in Dolphin, i did it and then Dolphin could not save the files in its memory card. You will need to play in Dolphin without savestates, using only normal save files.

    Ok, now the e-reader part. In VBA select load e-reader dot code and load one of the Colloseum cards, for example the first card, A1. It wont do nothing, is normal. Then go to elevator in GC and enter. It will launch a japanesse menu with a list (still empty) of e-reader trainers, here if you press A it will load the last card readed in VBA, in this case the fist trainer, and inmediatly the fight will begin.

    After beating the first trainer, you will return to the e-reader menu. If you press A again it will tell you that you need to read the next cards of the series. Go to VBA an load another card, for example the card A2. Another fight will begin. You can read the card in VBA whanever anytime, the GC will read the last card loaded when you press A in the e-trainers menu. You can read the cards in any order, you can a card of a defeated trainer and it will starts a fight with more levels until you beat him in 3 difficulties.

    If you leave the e-trainers menu you will need to talk again to the left woman to check the connection with the VBA, thats way is impossible to fight the trainers without e-reader using a save editor, the game will check the connection with GBA and it will check the e-reader before allow you to start a battle.

    After beating 5 trainers in a row in one difficulty mode you will fight a special trainer. After beating 20 trainers and 4 special trainers in one difficulty the shadow trainer will appeared in the room. Here comes the unrealeshed part.

    Now exit the e-trainers menu, you will see the trainer waiting in front of the door. Ignore him, just save the game and stop the emulator.

    Now, with the dolphin memory card tool extract the japanesse save game and make all the changes from the start but backwards, we want the file again ready for the PAL/NTSC-U game. Hexesit, PkmGCSaveEditor, inject it into the PAL/USA memory card and fix checksum again.

    Now load your PAL/NTSC-U game, you will be in the e-reader room with the shadow trainer available. Just beat it and catch your shadow unreleased pokemon.

    After that you will need to repeat the process again 2 times more, to beat again all the trainers in Normal difficult for the 2ns shadow pokemon, and hard for the 3rd.

    GC6_P01_1.png

    GC6_P01_2.png

    GC6_P01_3.png

    GC6_P01_4.png

     

  8. Yes. This is the German one I quoted from there.

    Quote

    Enable Japanese Bonus Disc Content [Ralf]
    1HJF-J7MA-AZEVY
    WNR8-RY3Q-29P6T
    GMNK-UQNE-QR78H
    WHZ0-EWPJ-12BTD
    NRTU-8KHF-1PZZ8
    F57Q-1RNH-ZBAKF
    CNU4-TJFW-TR1W0

     

  9. On 3/22/2017 at 4:49 AM, suloku said:

    I received a spanish Celebi from colosseum long time ago using the AR codes, maybe a german/french one too (on PAL, you just need to change the game language setting before receiving). I don't have a clue about how to receive pikachu, I've never seen any video/post with details and I may be dumb for never finding it in the disk (not that I tried that much, but I did try all the options in the bonus disk menu).

    Fun fact about the spanish colosseum celebi: OT name is "Ágate", and because they seem to have changed character encoding in gen 4 onwards, the first character "Á" appears as garbage in all following generations.

    Also, it went up to gen 6, haven't tried to put it on gen 7, but I assume it would pass.

     

    Tell us more! It sounds like you discovered a way to access Ageto Celebi left unused on the PAL disc? I don't think I've seen that version confirmed yet.

    Check out the USA ones to compare. https://www.youtube.com/watch?v=ewhL_3QB6XA

  10. I actually tried to see what would happen if I would replace the ex_shrine.fsys, ex_coupon.fsys, ex_title.fsys, & ex_top.fsys files along with a few other files within pokecolo_ex.tgc in the Japanese Bonus Disc iso with the versions of those files from American Colosseum. Here were my results:

    I shouldn't get too hopeful. Not a hacker.

    "Restoration project" if you will, would entail stuff like a button code for that menu and reverting back the eReader door warp.

  11. Card Reader e+ was available in a pack with Doubutsu no Mori e+. Searching for that game will pick up further sources to find one.

    Maybe we could make an Action Replay code to trick the door warp into behaving like Japanese Colosseum?

    It's certainly possible the PAL version translated the room's text into each relevant language. Super Mario Advance 4 did that despite hiding world-e after all.

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