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HughDat

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Everything posted by HughDat

  1. I didn't feel like that info was needed here since it was stated already in the RNG guides. In any case, yes. B2/W2 RNG is harder than in B1/W1 due to a multitude of timer 0 values among various other trolling elements. Breeding in B2/W2 is broken due to irregular seeding for eggs that cannot be predicted.
  2. I withdraw my request. I was mistakenly informed that random criticals were (in effect) required in some pokestar scripts. I have now completed all of the scripts (strange endings as well) and I found that this is not the case at all.
  3. you are probably trying to use a code on White 2, which is not supported for codes. Tho get your pokemon, save it as a .pkm file and send it to your game through a fake GTS server, like PokeGTS
  4. find a NDS Adapter Plus. you can plug a DS card straight into the USB device to export and import saves from retail carts. The drivers only work for 32 bit operating systems though.
  5. HughDat

    suggestion

    I believe this would cause problems for those registered for a tournament. Once a pokemon is added to the box and a you register in a tournament, it cannot be removed until the tournament is over. Editing a pokemon in the battle box would, obviously, be different from the originally registered pokemon and may get you banned from tournaments.
  6. There actually is a legal method that is much easier than blind breeding. it's called RNG (Random Number Generator) abuse. You don't alter your game in any way and the pokemon are allowed in official tournaments. Since the only thing you are doing is changing your DS' clock, the pokemon are generated by the game like normal. All RNG abuse does is predict when the pokemon you want will appear so all you have to do is activate the right in-game circumstances. For more info, check out this thread by the programer of the predicting programs: http://www.smogon.com/forums/showthread.php?t=83057. Once you get the right program, these threads have instructions on how to RNG abuse on 5th gen (it takes a week or two to learn, but it's worth it): http://www.smogon.com/forums/group.php?groupid=2000
  7. the only problem with doing that is that it won't work for the first time through when you can't use your own pokemon. The Wondertomb is my main reason for requesting the always crit code. I also don't want to hack in moves or items in case i ever decide to join an official tournament. Eevee is now available in the dreamworld as both male and female. Just tuck in a normal type to have a better chance of reaching the right area.
  8. Would it be possible to have an "always critical hit" code made for use of the player's pokemon only (possibly with button activation)? The main application for this would be in the Pokestar movies.
  9. I got it working for Black 2 (U) (thanks to omarrrio at GBAtemp) I just need it modified for White 2 (U) I just got it. the code for White 2 (U) is:
  10. is there a code for modifying TID/SID yet on the english versions? I spent about 2 hours searching and only found these japanese ones for Black 2. They don't seem to work for the english version however... I believe all they need is the memory locations updated for the english version, but I don't have the needed equipment to research this myself. If only I could export my own game's ROM...
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