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marvinstrife

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Posts posted by marvinstrife

  1. Will it be possible to edit Game Start date and time on pokemon LGPE?

    cuz i used the pokeball mew dump (pk7 & wondercard record) here at project pokemon with caught date of 16th nov 2018...

    but i started my game on dec 5 2018... it seems not legit save if i have mew on nov16 while i strted my game on dec 5...

  2. 11 hours ago, Kaphotics said:

    No, because it's not clear with the exact changes that need to be made to a save file. Can't implement anything if the specifics aren't there. For each requsite, how would it be detected in the save file and how would the correct count be set. I'm not going to spend the time fully fleshing this one out.

    Any sort of save research thread can go in the appropriate subforum.

    specific? but i already listed the things that need to be set at least 0 or 1 above...

    legitimately, the items i listed above (if triggered) it should be only x1, and x0 if the event is not yet triggered...

    generally it is safe to set eveything (173 items) to x1 (overwrite the current # of items regardless its triggered or not).

  3. @Kaphotics

    sorry for late reply... anyway i reviewed the official guide and heres the data i collected.

    anyway theres lots of decoration on the list, im just going to pinpoint decorations that have limited number of times to be obtained.

    These items are mostly gift from NPCs and a legit gamesave should have only one per item in the of secret base inventory.

     

    worn-out light -  aarune gift at firt meeting

    proclamation - aarune gift

    blackboard - secret base bronze rank gift

    Jukebox - secret base silver rank gift

    mood lightting - secret base gold rank gift

    confetti ball - secret base platinum rank gift

     

    level release - battle resort reward

    glass ornament - fill 15 portrait in museum reward

    globe - backpacker gift at mauville city

    pokeflute - gift from a man in lilycove

    stairs - woman in fortree city gift

    star light -  gift from lisia after winning master rank

    berry blender -  gift from an NPC at fallabor contest spectacular hall

     

    mudkip doll - failed businessman in mauville city

    torchic doll - failed businessman in mauville city

    treecko doll - failed businessman in mauville city

    regice doll - special event

    regirock doll - special event

    registeel doll - special event

    lotad doll - lanette gift

    seedot doll - lanette gift

    blue tent - trick house reward

    red tent - trick house reward

     

    national award -  complete national pokedex

    regional award - complete  hoenn pokedex

    time travel award - show a pokemon from original RSE

     

    so what youre going to do is you'll just retain the "have all decoration" button and youre going to set these items x1?

    once implemented, players who didnt actually trigger the event to give the reward/gift, will find that they will have these exclusive decoration x1 on their secretbase inventory... and when they trigger the event it will be x2 that will make the gamesave non-legit again... so to make the gamesave legit again is to reedit the save and toggle the "have all decoration" again and it will go back to x1 again? am i right?

     

    thanks

  4. 20 hours ago, Kaphotics said:

    Not happening. Any editor would need to be localizable to all languages, and would not result in much improvement vs time spent & program bloat.

    If you tell me what counts should be set for all 173 items I can alter the program so that it sets those counts instead of 25 for all. Until then, the functionality stays as is.

    thanks sir, i will review the official guide and look at it on how many pieces should each item have on its max that will look  game save. legit..

  5. Good day, just want to ask if you could add the Secret Base Decoration Inventory Editor...

    Cuz if we choose to just click give all decoration, we all have all decoration in which everything is maxed out to x25.

    it looks not legit to have 25 diploma, 25 tents, etc.

    hope you could make an inventory editor for secret base secoration just like item editor that we can set how many pieces each decoration... thanks... :-)

  6. Good day Sir @Kaphotics,

    thanks for keeping updates on pkhex... May i have some request?

     

    cuz one of the most hard to get items in pokemon 3ds games are

    singles trophy - 50 consecutuive win on super singles

    doubles trophy - 50 consecutuive win on super doubles

    triples trophy - 50 consecutuive win on super triple

    rotation trophy - 50 consecutuive win on super rotation

    multi trophy - 50 consecutuive win on super multi

    starf berry - 200 consecutuive wins on battle maison/tree.

    lansat berry - 100 consecutuive wins on battle maison/tree.

    even using one hit enemy kill, its pain in the ass repetitive battles...

    i know its easy to edit the bag to put 999 on each berries and edit flags to make trophies show,

    but its different story when it looks legit and you actually trigger the event by setting the consecutuve wins to 49, 99 and 199... take 1 battle and win it... and trigger the event...

    anyway sorry for my bad english...

    thanks and have a nice day...

  7. @kaphotics

    Just want to ask if it is posible to remove the totem pokemon on "catch all/seen all" feature on pkhex pokedex, since it doest show any data once A button is pressed,

    and it doesnt look legit to see it on pokedex since it doesnt really captureable on normal gameplay. Thanks and hav a nice day.

  8. 17 hours ago, greenDarkness said:

    Have you tried this one yet?
    https://gbatemp.net/threads/fixes-for-all-gba-pokemons-save-issue-with-agb_firm.390508/

    Ah, I see. Well if some point you end up reinstalling, and playing through (since the save error message is harmless after the agb_firm patch) I'd very much like to know if you have the same issue. 

    Best regards!

    yup, its the same as the step 1 of this tutorial (but different approach)... ---> https://gbatemp.net/threads/433266/

    the save error message is harmless but im little bit OCD when injecting games... i want it look legit as much as possible...

    i hope some one could disable it, cuz thats the only time im going to make a cia gain and test the fly error youve mentioned...

  9. 1 hour ago, greenDarkness said:

    Hello there, 

    This might help to provide some inspiration.
    https://filetrip.net/3ds-downloads/other-3ds-files/download-agb-firm-save-fix-pack-for-pokemon-gba-games-1-0-f33538.html
    This patch fixes saving, but does not disable the save error message.

    On a side not, have you tried flying in Fire Red when injected into the virtual console? If so did it work for you? Do you have a N3DS, or an Old3DS?
    Cheers! 

    thanks for the info, but i already used that... like uve said save error message still persist...

    anyway, about the fly error, i didnt tested it yet... i already deleted my cia the time i saw the save error message...

    hope someone could help us to disable the save error message...

  10. Good day,

    just need some help here on making FireRed LeafGreen GBA VC without save issues...
    im using this tutorial to inject GBA games to GBA VC:

    https://gbatemp.net/threads/433266/

    on the step 1 of the tutorial, it fixes the rom to make a good save data
    on the step 2 of the tutorial, it disables the annoying message "save is corrupt and previous file will be loaded" (but save is already working)
    but step 2 only applies on RSE games...

    is there a way to apply step 2 of the tutorial to FireRed LeafGreen games.
    so it wont show the annoying message "save is corrupt and previous file will be loaded".
    im pretty sure that its on the rom, the only thing we need is what value should we change.

    i hope even if people are busy on sun/moon, hope some one could help me...
    thanks and have a nice day...

    • Like 1
  11. just want to request a unhacked freshly picked up pokemon from professor sycamore (.pk6)

    bulbasaur + mega stone

    charmander + mega stone from y (since i have x)

    squirtle + mega stone

    sorry if i dont follow the template on request cuz i think i dont need any changes, just a "fleshly picked-up" pokemon from prof sycamore...

    thanks and have a nice day

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