MichiS97
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Posts posted by MichiS97
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Moltres isn't working either.
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6 minutes ago, ajxpk said:
I don't get this "Gen 3 games on Virtual Console"-thing... some explanation what this is all about?
Is it emulated via Homebrew or something? Or is it similar like the 3DS Ambassador games?
As we all know there never was an official GBA VC on the 3DS, so I wonder why this is a thing and why people use the term VC...
I don't have a game of the Ambassador program so I don't know how much it was different from the Virtual Console.
Already googled about it btw. but couldn't get any decent information about it, hope someone can shed some light into this.
Personally I can't imagine it's really attractive, except all the different Pokemon GBA features work and you can link and everything...Actually, the ambassador games do fall under the name Virtual Console, too. However, the way those work is completely different to any other system's VC titles in the sense that GBA games aren't actually emulated at all, they run natively in a "mode" called AGB_FIRM. Basically, in this state, the 3DS acts completely like a GBA and no additional resources are running. The problem is that AGB_FIRM only supports one specific save format and no other special features like RTC. So yeah, it kinda sucks.
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I've coded a conversion tool myself a while ago:
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Hi,
I just wanted to say I'm a huge fan of these shiny sprites that have been added for every Pokemon! Out of interest, I just wanted to ask, where do these actually come from though? Are they included in the games and just unused?
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I mean that's nice and all but they're basically handing out all the legendaries in the games anyway, it's not like any of these are rare or anything except for shiny Zygarde.
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It would be really awesome if we had the coordinates for all the UBs and Legendaries in Ultra Space...
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What's the mechanic to catch the legendaries anyway? Like how do the ultra wormholes work?
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I just hope that all of the legendaries will have overworld sprites again, like how it used to be before ORAS. I didn't like how you could only see the warp hoops in ORAS.
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I didn't know this tool but it's exactly what I was looking for, thank you very much
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On 04/11/2016 at 4:07 AM, suloku said:
I tested this on the C app I put toguether the other day, and it outputs crescent island. I will try this in-game later.
Edit: @the_SLAYER I tested on my savefile those values and crescent isle appeared, so I guess we have all the pieces. I'll try to make a simple c# code for this so it can be added to pkhex (I guess it'll have to wait until SM frenzy slows dowb a little)
Hi @suloku,
Did you ever get around to write some code for this?
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Do you have any experience in trying to RNG a shiny Unown? I'm trying to do that atm and haven't had any success
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I'm having problems with the 3DS Link feature. I put the therian forms of the weather trio in the legendary slots and when I choose 3DS Link at the title screen the three Pokémon show up but then I only get an error screen telling me to turn off my system. Am I doing something wrong?
EDIT: Nevermind. I loaded my living dex into my save file before using this tool, but I had only unlocked 8 boxes in the game yet, which is why everytime I tried accessing the PC I got the aforementioned error screen.
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GData also falsely identifies the tool as Malware on my PC. Just add it to the exceptions, no worries.
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On 3.11.2016 at 9:07 PM, suloku said:
I tested this on the C app I put toguether the other day, and it outputs crescent island. I will try this in-game later.
Edit: @the_SLAYER I tested on my savefile those values and crescent isle appeared, so I guess we have all the pieces. I'll try to make a simple c# code for this so it can be added to pkhex (I guess it'll have to wait until SM frenzy slows dowb a little)
Finally remembered to test this! Works like a charm!
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A 3DS can't be "rooted". It can however have a custom firmware installed on it. Which you would have to do to use PKHeX, there's no way around that.
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4 minutes ago, theSLAYER said:
a drag and drop operation huh.
Maybe just show images of the drag and drop
Anything to prevent questions about how it worksShould I make a video tutorial? I'll be sure to make it at least ten minutes long.
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2 hours ago, theSLAYER said:
If you're able to, you should upload it to https://projectpokemon.org/forums/files/category/53-save-editing/
While it's not a typical save editor per se, it does edit the save to function on VC injects!
Do include a screenshot, so users can visualize what they're gettingThanks for the suggestion, I uploaded my tool in our directory. I can't provide a screenshot though, since the converter doesn't have any sort of GUI.
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You could just compile it yourself, you know. No need to complain
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Yes, it was lost after the hack, I'll re-upload it right away.
Edit: Done. Check the original post.
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My attachments had been deleted after the hack. The app is back up now!
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As you can probabaly tell...I'M REALLY struggling with this.
EDIT: Aaaand it's done! You can now read all of the values directly from the save file. Also, thanks to Kaphotics and PKHeX for providing me a way to check if the save file is from Crystal or Gold and Silver without having to use a prompt.
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Seriously who came up with homebrew cause it's a dumb idea. Please please please please bring back the old PkHex, that was just fine.
Seems like somebody doesn't know what any of this is about
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Can do I'll update the app either later today or tomorrow.
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Hi,
so I've seen a lot of people on here that complained about always having to hex edit the save file of a second gen game when they're playing it in the Virtual Console, because it has a different size then the normal (emulator?) save files that can be used with PKHeX. Now, I'm sure that this is going to be fixed soon by Kaphotics or somebody else, but for now, I've developed a very tiny converter which automatically adds enough 0's to your save file so that it can be edited with PKHeX.
Here it is: sav_converter.zip
The usage really is as simple as it gets: Just drag your sav.dat file onto the exe and, depending on the current size of the file, the converter will either append enough bytes to the file so it can be opened with PKHeX, or it will delete the last 28 bytes from the file so that it can be re-injected into your Virtual Console.
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pokemon crystal vc save
in Miscellaneous Help
Posted
FYI, my converter isn't supposed to give you any output, so the behaviour you described is completely normal. Bad user experience design on my end.