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MichiS97

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Posts posted by MichiS97

  1. 6 minutes ago, ajxpk said:

    I don't get this "Gen 3 games on Virtual Console"-thing... some explanation what this is all about?
    Is it emulated via Homebrew or something? Or is it similar like the 3DS Ambassador games?

    As we all know there never was an official GBA VC on the 3DS, so I wonder why this is a thing and why people use the term VC...
    I don't have a game of the Ambassador program so I don't know how much it was different from the Virtual Console.
    Already googled about it btw. but couldn't get any decent information about it, hope someone can shed some light into this. :D  

    Personally I can't imagine it's really attractive, except all the different Pokemon GBA features work and you can link and everything...

    Actually, the ambassador games do fall under the name Virtual Console, too. However, the way those work is completely different to any other system's VC titles in the sense that GBA games aren't actually emulated at all, they run natively in a "mode" called AGB_FIRM. Basically, in this state, the 3DS acts completely like a GBA and no additional resources are running. The problem is that AGB_FIRM only supports one specific save format and no other special features like RTC. So yeah, it kinda sucks.

  2. On 04/11/2016 at 4:07 AM, suloku said:

    I tested this on the C app I put toguether the other day, and it outputs crescent island. I will try this in-game later.

    Edit: @the_SLAYER I tested on my savefile those values and crescent isle appeared, so I guess we have all the pieces. I'll try to make a simple c# code for this so it can be added to pkhex (I guess it'll have to wait until SM frenzy slows dowb a little)

    Hi @suloku

    Did you ever get around to write some code for this? :)

  3. I'm having problems with the 3DS Link feature. I put the therian forms of the weather trio in the legendary slots and when I choose 3DS Link at the title screen the three Pokémon show up but then I only get an error screen telling me to turn off my system. Am I doing something wrong? 

     

    EDIT: Nevermind. I loaded my living dex into my save file before using this tool, but I had only unlocked 8 boxes in the game yet, which is why everytime I tried accessing the PC I got the aforementioned error screen. 

  4. On 3.11.2016 at 9:07 PM, suloku said:

    I tested this on the C app I put toguether the other day, and it outputs crescent island. I will try this in-game later.

    Edit: @the_SLAYER I tested on my savefile those values and crescent isle appeared, so I guess we have all the pieces. I'll try to make a simple c# code for this so it can be added to pkhex (I guess it'll have to wait until SM frenzy slows dowb a little)

    Finally remembered to test this! Works like a charm!

    • Like 1
  5. 2 hours ago, theSLAYER said:

    If you're able to, you should upload it to https://projectpokemon.org/forums/files/category/53-save-editing/

    While it's not a typical save editor per se, it does edit the save to function on VC injects!
    Do include a screenshot, so users can visualize what they're getting

    Thanks for the suggestion, I uploaded my tool in our directory. I can't provide a screenshot though, since the converter doesn't have any sort of GUI.

    • Like 1
  6. As you can probabaly tell...I'M REALLY struggling with this.

    EDIT: Aaaand it's done! You can now read all of the values directly from the save file. Also, thanks to Kaphotics and PKHeX for providing me a way to check if the save file is from Crystal or Gold and Silver without having to use a prompt.

  7. Hi,

    so I've seen a lot of people on here that complained about always having to hex edit the save file of a second gen game when they're playing it in the Virtual Console, because it has a different size then the normal (emulator?) save files that can be used with PKHeX. Now, I'm sure that this is going to be fixed soon by Kaphotics or somebody else, but for now, I've developed a very tiny converter which automatically adds enough 0's to your save file so that it can be edited with PKHeX.

    Here it is: sav_converter.zip

    The usage really is as simple as it gets: Just drag your sav.dat file onto the exe and, depending on the current size of the file, the converter will either append enough bytes to the file so it can be opened with PKHeX, or it will delete the last 28 bytes from the file so that it can be re-injected into your Virtual Console.

    sav_converter.zip

    • Like 1
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