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Posts posted by RubenPikachu
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To get the Pokestar shine in a .pkm file, the value in offset 0x87 must be between 250 and 255 (0xFA-0xFF), I think you can insert a checkbox that changes this offset value of the pkm file before encrypting and injecting it into the save file, also basic editing would be great to make the studio pokemon in the program :biggrin:
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Yeah they're there in the text file. I wasn't able to discern how to change my shop inventory. IIRC I changed my shop level and it didn't change my purchaseable choices, so it must be either in another hex or determined another way.
I have been researching about this and found that 0xB4 is not only the Shop Type and appearance, it is the inventory for the store, here is what I have...
Rank 1 Black 1 Inventory 0x1 Raffle Shop 0xB Salon 0x15 Market 0x1F Florist 0x29 Dojo 0x33 Nursery 0x3D Antique 0x47 Cafe White 1 Inventory Add 0x50 to the Black 1 Inventory Values 0x51 Raffle Shop 0x5B Salon 0x65 Market 0x6F Florist 0x79 Dojo 0x83 Nursery 0x8D Antique 0x97 Cafe Black 2 Inventory Add 0xA0 to the Black 1 Inventory Values 0xA1 Raffle Shop 0xAB Salon 0xB5 Market 0xBF Florist 0xC9 Dojo 0xD3 Nursery 0xDD Antique 0xE7 Cafe White 2 Inventory Add 0xF0 to the Black 1 Inventory Values 0xF1 Raffle Shop 0xFB Salon 0x105 Market 0x10F Florist 0x119 Dojo 0x123 Nursery 0x12D Antique 0x137 Cafe
For each rank add 0x1 to each value
Rank 10 White 2 Raffle Store 0xF1 + 0x9 = 0xFA
Rank 6 Black 2 Salon 0xAB + 0x5 = 0xB0
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I forgot to insert the checksums stuff lol, I have edited my post...
Also I didn't know that there was a backup at 0x75800, I'm not sure if it's loaded depending on save states or depending which Hall of Fame data is not corrupted... Thanks Kaphotics for the additional info
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I have found the Hall of Fame offsets in the save file, seems that it saves the pokemon species number so you can edit them to insert a studio pokemon
The Hall of Fame block begins at 0x74000 for the first save state
First Hall of Fame
0x74000 1st Pkm id
0x74002 Level
0x7400C Nickname
0x74022 OT
0x7406E Move 1
0x74070 Move 2
0x74072 Move 3
0x74074 Move 4
0x7403C 2nd pkm id...
2nd Hall of Fame
0x7416C First pkm
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Block's checksum 0x7555E
The block's checksum is also inserted at 0x75600, then apply a checksum calculation at 0x75600 with a lenght of 4 and that checksum is located at 0x75612
There is some data I don't know but this is some progress, also I did some hex editing to change the pokemon species of my first pokemon in the Hall of Fame and this is what I got
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I am developing a pkm editor with many tools for legality, and I have added Trainer info editing for BW and B2W2 save files, if you would like to check it http://projectpokemon.org/forums/showthread.php?23293-Pokemon-Data-Checker-BW2
I hope this helps :biggrin:
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Something important to make research on, just as I posted on my app's thread http://projectpokemon.org/forums/sho...l=1#post154005
I have been researching about Kyurem forms, in Black 2 I found out that Zekrom/Reshiram fused with Kyurem is stored at 0x1FA04 in the save file, however after defusing the block remains untouched so the question is how does the game recognizes that a Kyurem is fused or not?
Also I found out that is posible to edit the pokemon in the offset however I had my Kyurem fused before editing the save file, here is the video link where is used a save file I edited to change Zekrom for a Pikachu (first pkm file I found lol) http://www.youtube.com/watch?v=G2h2_LKgKns
I have uploaded the research at Google Drive if you want to check the offsets and the process, any help is thanked :smile:
https://docs.google.com/document/d/1BGr20uVnzM4ZbggwYnTMTJgsgI0pdOMPAQozKbuk-Pw/edit
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1) It is probably written on the alt. forms section of the pkm
2) This is probably stored in the rom
Alternate forms are written in Kyurem, however what I meant is the Zekrom/Reshiram fused is stored in the save file in another offset
I was able to modify Zekrom/Reshiram through hex editing so it is at the save file, however I couldn't find where tthe game determines if a Kyurem is fused or not, since after defusing the offsets aren't touched
Check the video http://www.youtube.com/watch?v=G2h2_LKgKns
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are u talking about the gts automatic distribution function that we want to put in our apps?
go on the wiki and search GTS and it will be one of the results
No... this is about Kyurem forms in B2W2 save files
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does anyone know the party slot locations? it will be hard for me to find because i cloned my party mon 6 times each
0x18E04 Current number of pkm in party
0x18E08 Party Pokemon start
--posts merged--
Something important to make research on, just as I posted in my app's thread http://projectpokemon.org/forums/showthread.php?23293-Pokemon-Data-Checker-BW2&p=154005&viewfull=1#post154005
I have been researching about Kyurem forms, in Black 2 I found out that Zekrom/Reshiram is stored at 0x1FA04 in the save file, however after defusing the block remains untouched so the question is how does the game recognizes that a Kyurem is fused or not? Here is the video link where is used a save file I edited to change Zekrom for a Pikachu (first pkm file I found lol) http://www.youtube.com/watch?v=G2h2_LKgKns
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Box 2 Start: 0x1400
Box 3 Start: 0x20C0
Box 4 Start: 0x3400
Box 5 Start: 0x4400
Box 6 Start: 0x5400
Box 7 Start: 0x6400
Box 8 Start: 0x7400
Box 8 Backup Start?: 2D400
Box Start
Box 1: 0x400
Box 2: 0x1400
Box 3: 0x2400
Box 4: 0x3400
Box 5: 0x4400
Box 6: 0x5400
...
Box 24: 0x17400
Add 0x1000 for each box
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Couldn't run it, but looks nice
Pokemon Black 2 / White 2 Pokestar Pokemon Enabler
in Saves - Tools
Posted · Edited by RubenPikachu
Nice... excellent job with the Hall of Fame editor :biggrin: and the basic editor seems nice to generate Studio Pokemon in the program
Keep up the good work!