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vagonhawk

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Everything posted by vagonhawk

  1. I've run a quick comparison of the various files provided. Highlighted red part is the same for both files. Comparing BeUndead's files. Just the first two. From this I assume first block up to offset 0C is probably the identifier of the DS, as it's the same when both file are from the same DS. Start of 2nd line (offset 18 + 19) seems to increment with subsequent displays of the pokemon, I'd be interested to see what this looks like when the pokemon is shown in rapid succession. This was present in 1.0 - 1.1 files as well, looks like a timestamp. Midway through 2nd line (offset 24 + 25) changes with each viewing but I can't see any pattern for these. I'd be interested to see how this compares with the pokemon data from 1.0 - 1.1 packet captures
  2. I managed to get this working on my DSTT. In main.cpp, around line 280, you try and get the location the app is running from from argv[0], which appears to be null on DSTT. I commented out: strncpy(bootdir, argv[0], len); and added after it: bootdir[0] = '/'; bootdir[1] = '\0'; Compiled, and runs fine for me now. The .ini has to stay in the root of the drive. Attached is my modified version, and the modified source is there too. Hope I am not stepping on anyone's toes by sharing it. savegame_manager_0.2.3_dstt.zip
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