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AllyKat

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Posts posted by AllyKat

  1. For PWT downloads, we've already got a thread and a tool that inserts (and can edit a few aspects) courtesy of Prof. 9.

    The files you posted are a little superfluous with the data at the end (just FF's), and PWTE accounts for this. Plus we can make custom tournaments too! All of the distributed tournaments (in all languages) have been posted too :P

    These are the files that the PokeStock extracted. Are you saying that these files are duds?

  2. [ATTACH]10298[/ATTACH]

    I hope this helps people with the PokeTrainerS! When a BW2 save is loaded.

    Here are all the current North American PWT downloads:

    [ATTACH]10299[/ATTACH]

    The game can only hold 3 at a time. This download includes the flawed Junior Division. I wanted to upload these since when the Anime Unova League downloads appear, there will become a requirement to delete old.

  3. Slight update to the code list (the order/notes were updated.)

    No new coders out there and the request thread is full of people wanting to change their Trainer's name, the view of the screen, what music is playing, etc... (long list of crap that helps no one.)

  4. Like @dsa said... well kind of. From what I have witnessed, the 3DS and DSi (if using the Advance connection... pretty much required these days) allow for modern WiFi connecting technologies. The B/W series cartridges were setup with a WiFi connection manager that is limited to the capabilities of the the DS phat/lite. As a result, the system is actually interrupting that connection manager (in a manner similar to using codes off of the Action Replay.) At least from what I have experienced the Action Replay, unintentionally makes it impossible for the cartridge to communicate with the system properly for accessing the Advance WiFi functionality. I noticed an error changes between trying to go into the WiFi settings of the game with and without the Action Replay connected.

    There is likely also some kind of firewall in place to help prevent online cheating cause versus one game freezing from bad codes the result would be the server crashing impacting millions of players. :P So, most players were already aware of this... as a matter of fact, there is a thread some where on here about not supporting cheating.

    I think the real lesson here is remove the f***'in hardcase from your DS.

  5. I am still hoping for a re-spawn code for Latios (Black 2) / Latias (White 2). Also, a re-spawn for Kyurem that doesn't require me to do the re-battle in Giant Chasm (leaving a glitched Rival standing in the cave afterwards permanently.) And if at all possible, a code to set which Swarm Pokemon is currently present for that day in your game.

  6. The code specifically says its used to affecting the Interactive Pokemon... not people who give you Pokemon. As you can tell, this code messes with higher functions that will leave permanent glitches if used in any other areas than they are intended for.

  7. You have 8 options on your trainer card. There are over 100 options that would be accessible via cheats.

    You are assuming that the Trainer Card stores a value representing the value on the list of the entire sprite. The actuality is that the Trainer Card as you stated has 8 values. This is stored as a single Hexadecimal digit. In a multi-player battle, the game confirms that value and what gender you are then pulls from the valid Trainer spite list.

  8. Here are a list of codes that I am currently seeking in order to complete my XML list (all cheats must have a Black 2 and White 2 variant):

    • Always On: Timer0 is displayed on Trainer Card in place of money (no other RNG values needed.)
    • Always On: Game Sync Battery fully charged (to assist with RNGing)
    • Press Select: Erase Game Sync Data (including ID)
    • Press Select: Erase Pal Pad Data (including ID)
    • Press Select: Make Curtis/Yancy appear in your Xtransceiver call list.
    • Press Select: Make Curtis/Yancy trade with you again.
    • Press Select: Set the Pokemon of the Daily Trade with Curtis/Yancy
    • Press Select: Set the Pokemon of the Daily Swarm
    • Press Select: Respawn N's Pokemon in the wild (their IV's are statically near perfect.)
    • Press Select: Respawn #612 Haxorus (Shiny) at Nature Preserve
    • Press Select: Respawn: #147 Dratini / #443 Gible (Shiny) Gift
    • (Black 2) Press Select: Respawn #380 Latios
    • (White 2) Press Select: Respawn #381 Latias

    Which is listed on another thread:

    http://projectpokemon.org/forums/showthread.php?26290-Pok%E9mon-Black-2-and-White-2-(U-E)-Action-Replay-Codes

  9. Of course my code selection works! I am the only person around who only posts personally tested codes.

    Anyways, the Interact-able Pokemon code impacts an area as you enter holding the button. Do not use the code if you have not collected all the key items/TM/HM's in the area. Also, do not use it with Kyurem because although the code works, its a generic code. Unlike all the other interact-able map events (ie. the Elk or Spirits), there are multiple events in the same room. It will cause a glitchy set of events to reset in the room. Finally, always use both the Reappear and Disappear code at the same time because you should ALWAYS use the disappear on the area immediately after.

    Always remember to use the Disappear code after you are finished BUT do not use the c

  10. Okay, I see this.

    Tried resetting the Event Flags? Right-hand column of PokeTrainer, first button under the statistics (after unlocking). Double-click all the items in there that are marked with 'AR', and they should change to empty values. Not tested it, myself, but that should do it.

    Okay, so, I am looking into this. My list consists of 9 things in a row which could be the Dream Radar Pokemon. Now of course, there are only 7 of these event Pokemon. I do know from originally tinkering around with the PokeTrainerS tool that each of the Dream Radar Legendary Pokemon are for sure their own event flags.

    Update: 7 of those flags were definitely for the Dream Radar Pokemon. This does work. However now I am very concerned about what other two game play flags that were reset.

    Is anyone able to provide a BW2 English PokeMain file for these event flags??

  11. I have already provided a method. Read the thread, please.
    I followed your method to add the Pokemon to my game however it still only allows 1 of each of the legendary Pokemon. I had to revert my save file to before receiving any of the Radar legendarily Pokemon because it would not allow me to received multiple.

    Also, does someone have the ".pwt" for the corrected US download of the 2012 Junior Division?

  12. I Give kudos to whoever made this code. I was able to get the reveal glass WITHOUT getting myself a 3DS and avoid the hassle of getting all 3 therian formes there at least it works.

    What is required for this code to work? I tried... with an without a Landorous in my party. Nodda.

  13. B2W2 have different offsets and the B1W1 code just read from a given memory location. If you wanted it for the new games, just replace the offsets with the new ones. Nobody has converted it because it was a testing code.

    I have NO idea how to do that.

    Remember, ARs can give different parameters.

    This much I know and have experienced.

  14. I downloaded PokeStock 3.7. I am a bit confused.

    Is there a way to get it to show English Pokemon names TrainerS?

    PokeBtl? The open/save doesn't activate unless I drag/drop my save. Now, is there a way that I can delete the downloads??? I would like some info since I downloaded the PWT data for the juniors before they corrected the errors.

  15. i really need the Erase Game Sync Data code

    Yes, that makes two of us. Between adjusting my game's date for RNG Abuse and flopping my save over between cartridges, I have not been able to access the dream world in a while.

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