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Koolayde

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Everything posted by Koolayde

  1. Basically, you need to use a clean a\0\0\2 and a\0\03 NARC files when using PPTXT (from a clean ROM). Patching over previously edited ones causes the crash you are asking about.
  2. Yeah, been super busy. Haven't checked the forums lately, but, I'm still working working on the High Link files. There is still a ton of work to do. It's much bigger and its taking way much more time than I thought. And, I saw that list, but I wonder if it is safe to include them into the next patch... I hope to get Black City and White Forest into the next patch.
  3. I'm working on getting the High Link done right now. Progress is slow. Quite a few areas where I have to add translated text. Some of the stuff I'm unfamiliar with but doing the best I can. Slowly but surely getting there....
  4. I was unable to get dsemu to load at all. However, I was able to import the save into DeSmuME and run the game without problems. I wasn't able to reproduce your loading or saving error. Try playing the game with DeSmuME, if that is an option. You will easily be able to import your save without problems. If you experience issues again, try re-patching with a clean ROM to see if that will solve the problem.
  5. Pretty much sums it up. I think in the US release this is the way it's going to be. Better get used to it now.
  6. Few questions... Which OS are you running? Is the file located on a slower device, like a SD card? Are you running the patcher with Administrator privileges? Does it output any files?
  7. While I'm here... Does anyone know which narc the status icons are located? Those has never been fixed and I'd like to fix those too.
  8. Figures I would release the patch when the Global Link is down for scheduled maintenance. T_T Can get Game Sync ID when it goes back up in 3 more hours! (8PM in Japan, 5AM Central time here in the US) Edit: And I found a typo in one of my message edits. Yay.
  9. To be honest, I'm unsure of this. It was changed on vgperson's repository. It is probably a better translation. I am unsure.
  10. Changelog Known Issues: The Global Link Pokemon Tournament dialogue may be incorrect or out of context. I cannot fix this until I'm able to play test this code.
  11. Online Play FAQ: Now that it is translated, how do I play online? I'm absolutely clueless. First, read the in-game Info screens. They have been totally re-written and will provide you an immense amount of help on what to do. The Global Link NPC is in the Pokemon Center on the top floor, all the way to the right. Some of the more advanced features require you to register your Game Sync ID on http://www.pokemon-gl.com. What can I do online? At the Wi-Fi Club, you can chat using Voice Chat, the Live Caster (the camera will NOT work if you are using a Flash Cart), Trade and Battle. At the Global Link counter, you can do Random Matchups (they are exactly what they sound like), use the GTS in either traditional or Negotiation mode (Negotiation is where you search or offer from a generic type list or a level range.) , view Battle Videos and Musical Photos. How do I get my Game Sync ID? First, make sure your Wi-Fi settings are set up. You can do that from the main menu. The text will be in Japanese, but all the buttons are in the same places. Next, from the Title Screen, go into GL: Game Sync. This will start the process for acquiring your Game Sync ID. Follow the prompts and you will have your Game Sync ID in no time! You could, alternatively, go into your C-Gear and preform a Game Sync using the Wi-Fi button. Be warned, that if you touch this button the process will take longer. There is no harm in doing this. How can I use the Rating Mode and the expanded features? Whoo-boy. I hope you know what you are about to get into! :biggrin: Take that Game Sync ID from the above question, and get on your PC! Get ready, because you are going to have to learn how to read Japanese in the next 30 seconds! ...Well, not really. BUT, you will need to read the following links to learn enough to be able to register: Serebii Pokemon Global Link Guide (General Information about the Global Link) Serebii Global Battle Union Guide (More in-depth information about Battling Online) Serebii Global Link Tutorial (About registering on the Global Link, you NEED this) You will not be able to use Rating Mode or enter into tournaments at all until you complete registration of your Game Sync ID. If I were you, when completing the registration form, get a tab open with Google Translate. You can use it to translate sections of the registration form. Don't think you will be able to translate the rest of the site with this, however, its all in Flash. You're screwed. What is the GL: Pokemon Tournament item on the title screen? The Global Link has the ability to host tournaments over Nintendo WFC. There aren't any tournaments taking place right now, however. This is the option you would use to register your Pokemon in your Battle Box into a tournament. Tournaments can have restrictions upon which Pokemon are allowed to enter. Once you successfully register, your Battle Box will be locked. You will not be able to change or alter the Pokemon inside the box in any way unless you cancel your registration in the tournament. By the way, the translations I put into the tournament sections of the dialogue haven't been play tested. If you somehow are able to take part on one of these tournaments, don't be surprised if there are mistakes or lines that are in the wrong context. I tried to go on-line and it says my Pokemon are out of regulations! What gives? Legendary Pokemon are banned from use over the Global Link. Pokemon with the move Free Fall are banned from the Global Link. You can't use more than one of the same item or Pokemon. Lastly, if you are sure that all your Pokemon are meeting the requirements (check the in-game info!), there is a possibility that the server is rejecting your Pokemon because of their names. The server may require 5 character long Pokemon names. You will need either take out the offending Pokemon, use the in-game Name Rater to change the name to meet those requirements, or use Pokesav to do it. If you are going to Pokesav to do it, be careful. The server may reject Pokemon with illegal move sets, IV or EV points!
  12. I'm getting ready to post a treat for everyone! ...Anyone care to guess what that is? Well, its so big its going to take three posts! Need another hint? Check my GIT. https://github.com/Koolayde/ Version 8.01 is Released! (Version 8.00 had an issue with attack type icons) Version 8.01 Pokemon Black Patch Version 8.01 Pokemon Black Kana Patch Version 8.01 Pokemon White Patch Version 8.01 Pokemon White Kana Patch Version 8.01 Pokemon Black Patch Mirror Version 8.01 Pokemon Black Kana Patch Mirror Version 8.01 Pokemon White Patch Mirror Version 8.01 Pokemon White Kana Patch Mirror Special patch types that were requested are here: Version 8.01 Pokemon Black Patch - Original Pokemon Names Version 8.01 Pokemon White Patch - Original Pokemon Names Patch Installation Instructions FAQ: Do I need to use a clean dump of the game in order to use this patch? Yes. Trying to patch over the previous version may cause issues. Don't do it. Which version of the Logo is this patch using? Same as the last patch. I could not find help to get the released logo into the game, but that isn't very important. You can still play it. Does this include the EXP patch, or any of the other game fix patches? No. If you need those fixes, then you will need to apply them AFTER applying this patch. Do I really need to read the README? (Or that wall of text for instructions above?) Yes! Not only will you be more informed, but you will have a less of a chance of accidentally messing up your saved game. Can I use my old save game or do I need to start fresh again? You may re-use your save without problems. However, in order to do so, the name of the save must match the name of your ROM. Where I can I find information from the other FAQs that were posted? Link is here. Please give vgperson a thank you for letting me include his most recent translations into this patch!
  13. Could you please post a copy of your save file so I could do further troubleshooting? I'll also need to know which version of the game you are playing and a listing of the steps that causes the problem to occur.
  14. You should be able to use your existing ROM, replacing narcs \0\0\2 <- Main narc, use https://github.com/Koolayde/Pokemon-Black-White-Translation-Files \0\0\3 <- Story narc, use https://github.com/Koolayde/Pokemon-Black-White-Story-Translation-Files You should be able to take just those narcs from your clean ROM, patch them with PPTXT, and then insert them into the ROM that you were using. It should work just fine. I'm still investigating the issue as to why I haven't been able to just patch over the existing narcs.
  15. And one last thing: I'm working on getting this patch pushed out every day. I have to work a 10 hour shift today, and tomorrow, but I will be spending at least 5 hours every day on it until it is out. It will not take long. Most of this is play testing at this point; making sure everything works. If you want to make this phase go faster, then please help play test. I know I've said this many times already, but I can't stress this enough. There is ALWAYS mistakes when changing a massive amount of files. You can help by taking the files at the repository in the first post, and integrating them into your ROM using PPTXT. Then play the game and report any mistakes that you find. It's not that hard, and you won't have to wait until I release the patch, you will already have it! With that being said, I estimate the patch being released Tuesday or Wednesday. I still need to figure out how to change the logo, and all of the little icons into English.
  16. I'm going to include all of the released information into the patch. This includes a few Pokémon, some attack, town and ability names. It isn't a long list and is very easily implemented. Some people are asking for special versions of the patch that will be released, like Pokémon with katakana names. This can be implemented, but the main priority right now is to get this released ASAP. It shouldn't be hard to do however. The one thing I do not have experience with is changing the logo, status effect icons, or the move type icons. I assume these need to be included into the patch is well. If someone could provide links or instructions on how to change those out, it would help greatly.
  17. Your save file will be intact. Only the ROM itself gets patched. As long as your save file has the same name of your ROM, your save will not be lost.
  18. I honestly do not understand your negativity here. The thread is going to get locked why? Because I'm not rushing the update out yet? The other thread got locked because of its inactivity. The project looked dead. It is not. Vgperson and I have been working on things for a while now. As a matter of fact, I spent over seven hours yesterday merging his changes with mine. Over 700 files needed to be looked over and the changes compared with each other. I can't just copy his repository over mine. We've made different types of edits to the same sets of files. In other words, they went into different directions. It simply takes time. And not only that, the changes need to be tested. That also takes time. What good would it do just to package everything up only to have critical mistakes cause, at worst, cause the game to crash and make it unplayable? I'm not going to rush it out. It WILL get released. It's taking more time than I thought, and that is OK. I want to make sure everything works. Some bugs were already found, and fixed. You'll have to be patient for a little while longer. It will be worth the wait, I assure you.
  19. I'm not sure what it is your asking here, but, currently the game only allocates 5 spaces for names. The reason for this is that longer lengths cause the ROM to crash. That is why Pokésav is required. The only way we could implement longer names is to find a way to ensure they don't cause the game to freeze. And even then, you probably wouldn't be able to play online with it because the names are the wrong length.
  20. I was having this problem too. So I went ahead and poked around into the programs source code. The program uses UTF-8 character encoding. If you type the right escape code into the file, you can insert a specific character. If you want an é in this case, you can type \x00e9 and it will be interpreted correctly. I'm going to update \main\0000\257.txt to account for this. It's sort of hackish, but it will do for now. Also, after I merged our two repositories, I noticed a few of the files have different style line endings. (For example, Linux style vs. Windows style) I'm unsure if its a problem, but every time I made changes and wanted to import them using PPTXT, I had to use a fresh narc file each time. I didn't have to do that before. I'm unsure if its because of that or if something else is causing the issue. I'll figure it out. Too tired to continue tonight, so I will do some more work on it tomorrow.
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