Ah thanks, I had a feeling the code would be for all the Pokemon selected. I guess Question C was kinda answered with A, what I was referring to was this:
This is integrated into the beta.) Generating codes for Pokemon in your party when you don't have a Pokemon in that party slot already requires an extra code. You also can't skip slots in your party, they need to be consecutive. For example, you can't have Pokemon in slots: 1, 2, then 4. It must be 1, 2, 3.
Use this code to change the number of Pokemon in your party (X is the number of Pokemon.)
94000130 FFFB0000
B2111880 00000000
000000A4 0000000X
D2000000 00000000
From your answer to A though, is it safe to say that adding multiple Pokemon at once would generate too big a code and cause me to crash? I'd have to do them individually and change the X each time.
Thanks again for the help.
Edit: Sorry, follow up question to A. Okay so say I edited a Pokemon, generated the code, activated it and everything's great. If I wanted to edit another Pokemon, would I need to save and load the new file with the first edited Pokemon or could I continue off from the file before?