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RedJiggly

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Everything posted by RedJiggly

  1. I wonder... could the coordinate script maybe be used to create a world map of black and white? Something like: every time the coordinates change, save a new picture of the screen with the specified coordinates in the name? And then, by having some other script (maybe in LUA, or maybe in some completely other language) try to merge all these pictures together(i.e., grab the picture with the lowest X and Y, and then get the picture with the X and Y that are the second-lowest, and add that picture on top of the old one at X minus lowestX and Y minus lowestY, and so on.)
  2. Why wasn't I able to find this topic before? Thank you very much for your research. With this, I might be able to write a RBY/GSC pokemon editor. ~RedJiggly
  3. Hello there, everyone. I was wondering if it would be possible to check .pkm files with Legality Checker from a PHP script. I'm working on a website namely where it is possible to upload/download .pkm files, and it would be nice to check if the .pkm are REAL pokemon or CHEATED pokemon. Any help would be appreciated ~RJ
  4. Hello there everyone, I myself am mostly a Glitch Researcher, and I've been researching the Void for some time now. I do not know if everyone of you knows what the void is: but mainly it is the Black Area surrounding Indoor area's. By abusing a glitch called the 'Tweaking Glitch' you can get trough a door from the back, and with it enter the black area surrounding this Indoor area. On Platinum and HGSS this has been fixed in some extent, All Mystery Zones are Solid from themselves so you cannot travel trough them. However, on Diamond an Pearl we can use them to travel mayor distances, and people have found ways to use the Void to get to Shaymin, Darkrai and Girantina early in the game and without the use of Events/AR Cheats. If you want to know more about the void, I suggest you would look on Bulbapedia or on Hall of Origin. There is much informatino and explanation of stuff. Now onto the reason I've created this topic. There are many unsolved questions about the void: Why does it exist, and when are what area's loaded where in the void. What is of big interest at this moment is what area's are next to another area. Somewhere in the ROM's code would be specified what area's are loaded next to eachother. I know the following about Area Loading in Gen4: There are 9 area-tiles loaded in memory. Each area-tile is made up of a square of (32x32) tiles. You are on the middle tile. When you cross over the middle of the middle tile,the three old ones behind you are discarded, and three new ones in front of you are loaded. However, I'm wondering where and how in the game code is set what area-tiles are next to eachother. I see two ways this could be done in the game programming: 1)Each tile has some kind of X and Y value, the game looks at the tiles with an X or Y value next to the current tile 2)In the data of each tile is set what tiles are adacent to the curent tile. This would also mean that you don't have to get in the same area baack as you've started from when going back the same way. Another thing to note: The void seems to change when some specific flags are set by the player(such as Items recieved, gyms beaten, honey trees slathered). So, I'm not sure if this would work, but I'm asking the help of one or more people who know how the ROM is fit together, especcialy the Area-Placement part. The final goal is to understand more about how area's are loaded, and maybe even make it possible to create an automated map of the void. I hope this post is clear to you. If you have questions about anything, I'm willing to help :rolleyes:. ~RJ
  5. Hello there, members of Project Pokemon. I was wondering if somebody would know a bit more about the way information is stored in the Save Files for Pokémon Red,Blue, Yellow and Gold, Silver Crystal. There is an article on Bulbapedia about it, but it is a stub. I want to try to make some kind of teambuilder for the Gen 1/2 games, and I was wondering if somebody did already knew how these files are made up, so I don't have to re-invent the wheel. I know there are a few RBY/GSC teambuilders out there, but as far as I know, none of them are OpenSource. Any help would be appreciated, ~RedJiggly
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