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datoneguy

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Posts posted by datoneguy

  1. What IP are you adding into your DS? I'm not exactly knowledgeable of this whole internet sharing AirPort thing, and I don't use a mac, but the gist of it from what I understand is that you get your LAN IP (however you do that on your MAC), and you put that in your DNS settings for your DS.

    The whole portforwarding and all of that is only if your DS is NOT on the network (via internet, etc)

  2. Still bugs in this version but overall it works for distribution. You get the idea at least, one is for DNS other is for the actual server. If you don't got a host the Python will act as the webserver too. Still using the library from LordLandon (think it still only accepts PKM files from Party pokemon and not Storage).

    Anyway try it out, seems some are desperate so I made a alpha release for private use. You need Python and port 80 to be open up, if you can connect to the official GTS then you can connect to this one too. Going to post a update and working (bugfree) version when I get time to polish it. :)

      File "C:\Program Files (x86)\Apache Software Foundation\Apache2.2\htdocs\dnsse
    rver.py", line 84
       except Exception as ex:
                         ^
    SyntaxError: invalid syntax

    Get this thrown up when I use it.

    You guys, why not install a full-fledged DNS server and redirect your DS there?

    Have the DNS server lookup the real DNS server (your ISP provides). So you can just replace <insert GTS domain here> while still being able to trade (normal, not GTS) without changing wifi settings every time?

    And for datoneguy, use the simple DNS script, and portforward TCP&UDP 53. Direct people to set their DNS server to your WAN ip.

    When I had portforwaded TCP/UDP 53 it still wouldn't work. I'm going to give it another shot now, just in case.

    I've been having problems with dnsserver.py working period without having Apache setup, which is weird. :|

  3. Twitch: While that's true for one system, that's as far as it goes, because the script closes immediately after the file is sent.

    Not only does a simple batchscript fix this, but if you read the whole thread, on page 7 or 8 there is a link to GTS_Nuker, which is threaded and allows for multiple pokemon to be sent at the same time, and keeps sending pokemon as long as requests are made, until it is closed.

  4. Depends on your modem, go to portforward.com

    If anyone is interested, I got this working on my computer, and I made a little package with everything I needed, using the dnsserver.py that Vlad posted and the vB script for distribution (since it's threaded).

    For some reason it does require having Apache installed, and it required me to enable python for it as well (in hindsight PHP wasn't needed since I couldn't even get it to work properly with it, it wouldn't hand out pokemon, it would just do nothing :/)

    I'm gonna try the new one Vlad posted now, seems cool.

    I'm also checking out that Pokemon Fan Event site, looks good.

    I've been hanging around Trickroom recently (they do a similar thing).

    I've been wondering how hard it would be to get one DNS server and just have it randomly dish out to the other 3~4, so that the load isn't as bad on one, and you don't get lots of errors. It seems this will be very simple to do by editing the dnsserver.py, making it an array and serving different IPs (randomly selected) to different people.

  5. This is kind of neat. Package contains a mini DNS server and the PHP files for the logging.

    It does require some configuration but in the end by having $pure_log on, it simply receives requests and writes the communication to log files. It still uses the official servers but the game is not aware of that, kind of cool. Helps log stuff when you go to GTS or the battletower, do some stuff and the data is logged for future research.

    I doubt it's something new but what the heck, perhaps someone gets more use of this than me. :)

    For example when I turn on my DNS server and set my NDS to connect to it, I can use the GTS/Battletower and the communications will be logged at http://vlacula.no-ip.com/pokemon/egts/pokemondpds/logs/!

    Just a quick question, but how'd you set this up?

    I'm having issues trying to figure out how to set it up so that I can publish my DNS to allow people outside my network to connect. I was under the original assumption that your script is made so it can go up on a webhost, but when I put it up on mine it doesn't do anything (probably due to shared hosting), or maybe I'm missing on how to do this altogether, working on like 6 hours of sleep from 2 days ago.

    Forgot to mention, I'm really only interested in serving up pokemon, preferably many at a time to different people (if possible) and being able to just have the script run at different times of day (easy enough to setup).

    I tried no-ip (what you're using), but was still a bit lost despite having used it before.

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