Gin
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<p><p><p><p><p>Sorry, school internet is really bad. Ask Tbird about it, I disconnect on MSN every 10 minutes.</p></p></p></p></p>
<p><p><p><p><p>Anyways, every race has that special MULE/Chrono Boost/Queen's Spawn Larva thingy. But I guess the Zergs are somewhat at a disadvantage there for having to produce a Queen in the first place. However, they can produce 3 units at a time per Hatchery, so keep that in mind. MULE is crazy though. Even though I love that thing, gaining like 800 minerals per MULE (exaggeration) is indeed quite a lot. Maybe they can change the rate a bit... and yet still be effective?</p></p></p></p></p>
<p><p><p><p><p>And they kinda cheated. Marines went up from 40 to 45 HP (no one noticed that did they?). Back in SC1, a Zergling would eat a Marine, one on one (assuming both are not upgraded). Did the Marine's rate of fire increase or what? It seems they are more effective in this game handling Zerglings than ever before.</p></p></p></p></p>