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SadayOJ

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  1. Not sure if this would work or not, but I remember hearing N64's keep bits of data stored in the RAM when a game is removed while running (I want to say Rare was going to use this in Banjo & Kazooie for bonus content) is it possible to use this to put in an RNG value that would generate the string of RNG necessary? (I believe this is similarly used in a Paper Mario speedrun to manipulate the RAM values.)
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