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Jmscheuer

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  1. So to make sure I was doing things correctly I pulled my code file from a different gen 7 game and successfully did the edit again however I tried using X, Y(update file), and AS with X and Y unable to find hex strain and AS I found the staring but had no 0A anywhere in sight just like a prior comment on the thread
  2. Hey I'm back. I did the exact process on a gen 6 game extracting the .code file using gm9 and now I cannot find the hex strain using hxd when I search it. Was gen 6 a different set of numbers?
  3. Ahh crap I had it deleted it somehow reinstalled itself... It works thank you!!!
  4. I'm assuming you mean this strain right EDIT NEVERMIND I HAD A TYPO Okay I edited the strain to EA now for putting in the Luma folder will it matter that it's not a .bin file? Okay I put the file into my 3ds in the Luma folder in the title ID etc and it didn't change the games shiny odds. I think it could have to do with being a wrong file type possible? I have patching enabled in the Luma menu
  5. I did that as well so I have the .code.bin file as well if you think that would work. I tried entering that in HxD and I couldn't find the hex strand from the tutorial
  6. I got the exact same response exefs section had unexpected offset
  7. Okay I got it not enough arguments I'm currently in my correct directory
  8. Okay I did this. I'm sorry I'm not the best with command prompt. What did I do wrong here Okay I'll post a screenshot my apologies
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