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arjjjjjjie

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  1. Interesting. Are there multiple reports that corroborate this? Any that refute it? It sounds like (with my limited knowledge of how Nintendo/TPCi do this) the game generates a UUID for the save when it first connects to the internet and checks it against its database of other saves’ UUIDs. If the UUID already exists, it blocks access.
  2. Are the reports of console bans or just game bans? Do we know if anybody has tried migrating their save file to another Switch (using non-official tools e.g. JKSV) and injecting the save to a user tied to the same Nintendo account? Does this result in the same type of ban?
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