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masterhand789

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  1. There's this problem in the Teal Mask DLC where if you had battled every trainer in the base game, the game starts running out of space in the DLC to store information about which trainers you've defeated. Apparently trainer defeats after your 300th can't be stored, so the remaining trainers can be battled infinite times. This is a problem because of the Kitakami Ogre Clan quest that has you defeat seven specific trainers to get prizes. Since the game can no longer recognize when you've beaten these trainers if you've beaten too many trainers already, you can't complete the quest in that case. I'm looking for a way to edit save files to remove some of the entries of trainer defeats to make room for the trainers you have to beat for the quest. I don't have access to my save data since I haven't hacked any of my Switches yet (yes, I have one that could be hacked), but it'd be great if there was a general-purpose solution to being able to reset trainer battles (if there was, it'd motivate me to hack one of my Switches and "fix" my save data to get the quest to work). I couldn't find anything that was actually documented in the "Block Data" for SV that fits this purpose, which is why I'm asking.
  2. I've been grinding away trying to get a complete set of statues, and I've noticed some of them are more common than others (I have 11 of some, and only 1 or 2 of others, for example), but I can't find any information about the odds of these things. Anyone know of anyone that's looked at the code and figured out what the odds are? I'm particularly having trouble finding Color (shiny) Snorlax, for example. I'm guessing that some statues become more or less common depending on how far you've progressed in the game. There's a ton that unlock after getting the National Pokedex, but even before that it felt like I found a bigger variety in late game compared to early game, but that might be confirmation bias on my part. I heard that how much each statue was worth was found in a JSON so it was relatively easy to figure out, but that the odds of finding specific statues is buried in the code somewhere. I'm not an expert on looking at hex code or using disassembly tools to figure out this stuff, but it seems like some of you have a lot more experience with that. If this is the wrong part (or not the best part) of the forum to post this, let me know. Any insight would be appreciated. Some of these statues seem rare enough that I worry I'm doing something wrong trying to get them. It'd be really interesting to know more about it.
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