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Lodon

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  1. I wanted to edit my first message but I figured I'd wait. i found out that if you go talk to the teacher in phenac city she'll manually update the info in the PDA, which is neat. about trainers docs - I beat miror b yesterday and all the trainers up to that point (miror b included) have their accurate pokemon data in the trainers' mons folder. so, at least up until miror b, all the info are there and seem correct, you just have to search for the right files. it's kinda tedious but it works. the most bugging thing is that, in the cave for example, since you don't know what exact order the .txt files follow, when you can take different paths you can't be sure if you're gonna fight trainer 1 or trainer 2. i mean, this documentation is barely of any use for people who just wanna play this game in the standard way, im only bringing this up because im doing a nuzlocke. so, about nuzlocking... up until where i am now, it seems definitely possible, but preparing for each battle is mandatory. I still don't quite understand how the AI works, sometimes it seems they just go for random moves, it's weird. I can't really find a pattern. sometimes they fake out my misdreavous, or yesterday even miror b tried to leach seed my sunflora at least 3 times. last thing I wanted to bring up is the miror b battle. note that im playing with no items in battle but also without level caps for now as up until miror b you can only overlevel your 2 starters, all the shadow mons you get access to are slightly underleveled and can't level up. im pretty sure the miror b fight would be near impossible with umbreon and espeon at 35, it would massively rely on good rng and AI messing up multiple times. for the record, i had a lv38 espeon and lv39 umbreon. looking at miror b's team the fight looked impossible, but the AI helped me out immensely. they kept water pulsing my sunflora instead of ice beaming it and ice beaming my umbreon instead of doing focus blast. ive no idea why that happened, i'd like to understand the AI better. a tiny suggestion i wanted to share is, for nuzlocking purposes, since miror b has 4 ludicolo, all with different natures and movesets, you should make them discernable from each other. except the one at level 35, the remaining 3 are all lv34 and female. i'd change the gender to one of them or make one lv33 just so you can tell them apart. i feel like it's important also because their movesets are pretty different from each other: one is physical, one is special, one is mixed, one takes more of a utility role with fake out and rain dance. again, these are all tiny suggestions specifically for people who want to nuzlocke this, but the few tweaks i mentioned wouldn't hurt anyone. im having a ton of fun nuzlocking this, it's super challenging but super rewarding. i'll keep sharing more insight
  2. Hi, new here, I found out about this through Pokétuber Shadypenguinn. Colosseum is one of my favourite Pokémon titles ever, I used to be obsessed with it as a kid. It's been forever since I wanted to play it again around a decade later but I never had the time/motivation to do so. So when I discovered this rom hack I was beyond excited and eager to play a revamped version of Colosseum! Really appreciate your effort publishing this! I started a couple of days ago and I'm attempting a nuzlocke blind run of this (which is probably a really bad idea although I'm very experienced in nuzlockes and just Pokémon in general). There are few things I'd like to point out: - I don't fully understand the kind of Pokédex section of the P*DA. I can see some Pokémon detailed info (typing, possible abilities etc) but I can't see others, and the criteria seems random. like for instance it shows detailed info of some mons I battled but it doesn't for some mons I actually caught. I'm very early in the game (about to battle Cail in Pyrite) so maybe I'll find out why later. - I was trying to grind a little bit in the square full of trainers in Pyrite and I noticed that the abilities of enemy mons may be randomly selected between the two they have access to. specifically, I'm talking about the trainer with Pelipper. the first time I fought them, their pelipper did not have drizzle, while the second time it did. Maybe the trainers mons change after you fight them for the second time? also because they don't have their shadow mon anymore? thought about this just now lol and while I'm at it, I would suggest removing permanent weather conditions triggered by abilities like drizzle like in the more recent games. It's cool to add drizzle pelipper which is a thing in recent games, but I'd make it last 5 turns. that pelipper was pretty scary, ngl. - The trainers mons sheet is very confusing. Maybe it's me and I'm having trouble navigating the files? I'd suggest making a single file with trainers names along with their mons and whatnot. I'm sure I'm not the only one trying to nuzlocke this and since the game is hard planning battles is crucial. - The Discord link you provided doesn't work for me... I will share more thoughts and suggestions while I make progress in the game. Keep up the great work!
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