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Canoe

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Posts posted by Canoe

  1. Berry Picker

    0x1C00-0x1C01 = Level 1 Score
    0x1C02-0x1C03 = Level 2 Score
    0x1C04-0x1C05 = Level 3 Score
    0x1C06-0x1C07 = Unlimited Score

    Head It

    0x1C08-0x1C09 = Level 1 Score
    0x1C0A-0x1C0B = Level 2 Score
    0x1C0C-0x1C0D = Level 3 Score
    0x1C0E-0x1C0F = Unlimited Score

    Tile Puzzle

    0x1C10-0x1C11 = Easy Best Time #1
    0x1C12-0x1C13 = Easy Best Time #2
    0x1C14-0x1C15 = Easy Best Time #3
    0x1C38-0x1C39 = Normal Best Time #1
    0x1C3A-0x1C3B = Normal Best Time #2
    0x1C3C-0x1C3D = Normal Best Time #3
    0x1C60-0x1C61 = Hard Best Time #1
    0x1C62-0x1C63 = Hard Best Time #2
    0x1C64-0x1C65 = Hard Best Time #3
    0x1CA6-0x1CA7 = Unlimited Best Score #1
    0x1C92-0x1C93 = Puzzles Cleared
    0x1CA8-0x1CA9 = Unlimited Best Score #2
    0x1C94-0x1C95 = Puzzles Cleared
    0x1CAA-0x1CAB = Unlimited Best Score #3
    0x1C96-0x1C97 = Puzzles Cleared
    0x1CAC-0x1CAD = Unlimited Best Score #4
    0x1C98-0x1C99 = Puzzles Cleared
    0x1CAE-0x1CAF = Unlimited Best Score #5
    0x1C9A-0x1C9B = Puzzles Cleared

    Mini-game Star Ratings

    0x1CB0 = Berry Picker Level 1 Rating
    0x1CB1 = Berry Picker Level 2 Rating
    0x1CB2 = Berry Picker Level 3 Rating
    0x1CB3 = Berry Picker Unlimited Rating
    0x1CB4 = Head It Level 1 Rating
    0x1CB5 = Head It Level 2 Rating
    0x1CB6 = Head It Level 3 Rating
    0x1CB7 = Head It Unlimited Rating
    0x1CB8 = Tile Puzzle Level 1 Rating
    0x1CB9 = Tile Puzzle Level 2 Rating
    0x1CBA = Tile Puzzle Level 3 Rating
    0x1CBB = Tile Puzzle Unlimited Rating

    Star Rating Values

    0x06 = 5 Stars
    0x05 = 4.5 Stars
    0x04 = 4 Stars
    0x03 = 3 Stars
    0x02 = 2 Stars
    0x01 = 1 Star
    0x00 = 0 Stars

     

     

    On 2/7/2018 at 1:47 AM, Guest said:
    On 11/2/2016 at 5:06 PM, Holla! said:

    Hey it seems like the minigame offsets are the same for both ORAS and XY; however, the Amie decorations are not. By any chance, have you found the correct amie-decoration offsets for XY?

     

    True, I confirmed this. So without further ado, here are the offsets for each individual Decoration items:

     

    Interior Items

    Note that the max quantity for each Decoration is 99.

    XY's:

    0x16400 = Cocoa Treat Cushion
    0x16404 = Chocolate Treat Cushion
    0x16408 = Mint Ring Cushion
    0x1640C = Cream Ring Cushion
    0x16410 = Normal Heart Object
    0x16414 = Decorative Treat Object
    0x16418 = Blue Fire Cushion
    0x1641C = Red Fire Cushion
    0x16420 = Hot Lava Cushion
    0x16424 = Cooled Lava Cushion
    0x16428 = Fire Heart Object
    0x1642C = Campfire Object
    0x16430 = White Seashell Cushion
    0x16434 = Pink Seashell Cushion
    0x16438 = Green Drop Cushion
    0x1643C = Blue Drop Cushion
    0x16440 = Water Heart Object
    0x16444 = Sparkling Pearl Object
    0x16448 = Light Cushion
    0x1644C = Blue Light Cushion
    0x16450 = Shock Cushion
    0x16454 = Blue Shock Cushion
    0x16458 = Electric Heart Object
    0x1645C = Light Bulb Object
    0x16460 = Leaf Cushion
    0x16464 = Leaflet Cushion
    0x16468 = Stump Cushion
    0x1646C = White Stump Cushion
    0x16470 = Grass Heart Object
    0x16474 = Flower Object
    0x16478 = Frozen Cushion
    0x1647C = Ice Chunk Cushion
    0x16480 = Snowball Cushion
    0x16484 = Ice Ball Cushion
    0x16488 = Ice Heart Object
    0x1648C = Snowman Object
    0x16490 = Blue Target Cushion
    0x16494 = Red Target Cushion
    0x16498 = Training Log Cushion
    0x1649C = Trial Log Cushion
    0x164A0 = Fighting Heart Object
    0x164A4 = Substitute Cushion
    0x164A8 = Rising Smoke Cushion
    0x164AC = Dangerous Smoke Cushion
    0x164B0 = Green Poison Cushion
    0x164B4 = Pink Poison Cushion
    0x164B8 = Poison Heart Object
    0x164BC = Deadly Poison Object
    0x164C0 = Deep Hole Cushion
    0x164C4 = Shallow Hole Cushion
    0x164C8 = Hard Ground Cushion
    0x164CC = Soft Ground Cushion
    0x164D0 = Ground Heart Object
    0x164D4 = Mysterious Cactus
    0x164D8 = White Feather Cushion
    0x164DC = Black Feather Cushion
    0x164E0 = Blue Flag Perch
    0x164E4 = Pink Flag Perch
    0x164E8 = Flying Heart Object
    0x164EC = Mysterious Eggs
    0x164F0 = Red Circle Cushion
    0x164F4 = Blue Circle Cushion
    0x164F8 = Bent Spoon Cushion
    0x164FC = Twisted Spoon Cushion
    0x16500 = Psychic Heart Object
    0x16504 = Mystery Crystal
    0x16508 = Withered Leaf Cushion
    0x1650C = Fallen Leaf Cushion
    0x16510 = Gray Yarn Cushion
    0x16514 = Yellow Yarn Cushion
    0x16518 = Bug Heart Object
    0x1651C = Honey Object
    0x16520 = Gray Rock Cushion
    0x16524 = Black Rock Cushion
    0x16528 = Iron Ore Cushion
    0x1652C = Gold Ore Cushion
    0x16530 = Rock Heart Object
    0x16534 = Sparkling Mineral Object
    0x16538 = Ghostly Pumpkin Cushion
    0x1653C = Cursed Pumpkin Cushion
    0x16540 = Spooky Sheet Cushion
    0x16544 = Monstrous Sheet Cushion
    0x16548 = Ghost Heart Object
    0x1654C = Will-o'-the-Wisp Candle
    0x16550 = Dragon Hill Cushion
    0x16554 = Dragon Rock Cushion
    0x16558 = Blue Gem Cushion
    0x1655C = Purple Gem Cushion
    0x16560 = Dragon Heart Object
    0x16564 = Dragon Castle
    0x16568 = Cool Black Cushion
    0x1656C = Cool Red Cushion
    0x16570 = Shredded Black Cushion
    0x16574 = Shredded Red Cushion
    0x16578 = Dark Heart Object
    0x1657C = Nocturnal Chair
    0x16580 = Cross-Top Screw Cushion
    0x16584 = Slot-Top Screw Cushion
    0x16588 = Iron Cushion
    0x1658C = Cast-Iron Cushion
    0x16590 = Steel Heart Object
    0x16594 = Crown Object
    0x16598 = Pink Arch Cushion
    0x1659C = Blue Arch Cushion
    0x165A0 = Pretty Ball Cushion
    0x165A4 = Lovely Ball Cushion
    0x165A8 = Fairy Heart Object
    0x165AC = Rainbow Parasol
    0x165B0 = Pink Egg Cushion
    0x165B4 = Pink Pillar Cushion
    0x165B8 = Pink Star Object
    0x165BC = Pink Cube Object
    0x165C0 = Blue Egg Cushion
    0x165C4 = Blue Pillar Cushion
    0x165C8 = Blue Star Object
    0x165CC = Blue Cube Object
    0x165D0 = Orange Egg Cushion
    0x165D4 = Orange Pillar Cushion
    0x165D8 = Orange Star Object
    0x165DC = Orange Cube Object
    0x165E0 = Green Egg Cushion
    0x165E4 = Green Pillar Cushion
    0x165E8 = Green Star Object
    0x165EC = Green Cube Object
    0x165F0 = Purple Egg Cushion
    0x165F4 = Purple Pillar Cushion
    0x165F8 = Purple Star Object
    0x165FC = Purple Cube Object
    0x16600 = Brown Egg Cushion
    0x16604 = Brown Pillar Cushion
    0x16608 = Brown Star Object
    0x1660C = Brown Cube Object
    0x16610 = Yellow Egg Cushion
    0x16614 = Yellow Pillar Cushion
    0x16618 = Yellow Star Object
    0x1661C = Yellow Cube Object
    0x16620 = White Egg Cushion
    0x16624 = White Pillar Cushion
    0x16628 = White Star Object
    0x1662C = White Cube Object
    0x16630 = Black Egg Cushion
    0x16634 = Black Pillar Cushion
    0x16638 = Black Star Object
    0x1663C = Black Cube Object
    0x16640 = Pink Cloud Cushion
    0x16644 = Hot Pink Cloud Cushion
    0x16648 = Pink Star Cloud
    0x1664C = Peach Cloud Table
    0x16650 = Blue Cloud Cushion
    0x16654 = Light Blue Cloud Cushion
    0x16658 = Blue Star Cloud
    0x1665C = Sky Blue Cloud Table
    0x16660 = Orange Cloud Cushion
    0x16664 = Soft Orange Cushion
    0x16668 = Orange Star Cloud
    0x1666C = Orange Cloud Table
    0x16670 = Polka Dot Candy Cushion
    0x16674 = Polka Dot Pillar Cushion
    0x16678 = Polka Dot Star Object
    0x1667C = Polka Dot Cube Object
    0x16680 = Punk Candy Cushion
    0x16684 = Punk Pillar Cushion
    0x16688 = Punk Star Object
    0x1668C = Punk Cube Object
    0x16690 = Checkered Candy Cushion
    0x16694 = Checkered Pillar Cushion
    0x16698 = Checkered Star Object
    0x1669C = Checkered Cube Object
    0x166A0 = Homey Wooden Chair
    0x166A4 = Comfy Wooden Chair
    0x166A8 = Wooden Table
    0x166AC = Wooden Bed

    ORAS's:

    0x16E00 = Cocoa Treat Cushion
    0x16E04 = Chocolate Treat Cushion
    0x16E08 = Mint Ring Cushion
    0x16E0C = Cream Ring Cushion
    0x16E10 = Normal Heart Object
    0x16E14 = Decorative Treat Object
    0x16E18 = Blue Fire Cushion
    0x16E1C = Red Fire Cushion
    0x16E20 = Hot Lava Cushion
    0x16E24 = Cooled Lava Cushion
    0x16E28 = Fire Heart Object
    0x16E2C = Campfire Object
    0x16E30 = White Seashell Cushion
    0x16E34 = Pink Seashell Cushion
    0x16E38 = Green Drop Cushion
    0x16E3C = Blue Drop Cushion
    0x16E40 = Water Heart Object
    0x16E44 = Sparkling Pearl Object
    0x16E48 = Light Cushion
    0x16E4C = Blue Light Cushion
    0x16E50 = Shock Cushion
    0x16E54 = Blue Shock Cushion
    0x16E58 = Electric Heart Object
    0x16E5C = Light Bulb Object
    0x16E60 = Leaf Cushion
    0x16E64 = Leaflet Cushion
    0x16E68 = Stump Cushion
    0x16E6C = White Stump Cushion
    0x16E70 = Grass Heart Object
    0x16E74 = Flower Object
    0x16E78 = Frozen Cushion
    0x16E7C = Ice Chunk Cushion
    0x16E80 = Snowball Cushion
    0x16E84 = Ice Ball Cushion
    0x16E88 = Ice Heart Object
    0x16E8C = Snowman Object
    0x16E90 = Blue Target Cushion
    0x16E94 = Red Target Cushion
    0x16E98 = Training Log Cushion
    0x16E9C = Trial Log Cushion
    0x16EA0 = Fighting Heart Object
    0x16EA4 = Substitute Cushion
    0x16EA8 = Rising Smoke Cushion
    0x16EAC = Dangerous Smoke Cushion
    0x16EB0 = Green Poison Cushion
    0x16EB4 = Pink Poison Cushion
    0x16EB8 = Poison Heart Object
    0x16EBC = Deadly Poison Object
    0x16EC0 = Deep Hole Cushion
    0x16EC4 = Shallow Hole Cushion
    0x16EC8 = Hard Ground Cushion
    0x16ECC = Soft Ground Cushion
    0x16ED0 = Ground Heart Object
    0x16ED4 = Mysterious Cactus
    0x16ED8 = White Feather Cushion
    0x16EDC = Black Feather Cushion
    0x16EE0 = Blue Flag Perch
    0x16EE4 = Pink Flag Perch
    0x16EE8 = Flying Heart Object
    0x16EEC = Mysterious Eggs
    0x16EF0 = Red Circle Cushion
    0x16EF4 = Blue Circle Cushion
    0x16EF8 = Bent Spoon Cushion
    0x16EFC = Twisted Spoon Cushion
    0x16F00 = Psychic Heart Object
    0x16F04 = Mystery Crystal
    0x16F08 = Withered Leaf Cushion
    0x16F0C = Fallen Leaf Cushion
    0x16F10 = Gray Yarn Cushion
    0x16F14 = Yellow Yarn Cushion
    0x16F18 = Bug Heart Object
    0x16F1C = Honey Object
    0x16F20 = Gray Rock Cushion
    0x16F24 = Black Rock Cushion
    0x16F28 = Iron Ore Cushion
    0x16F2C = Gold Ore Cushion
    0x16F30 = Rock Heart Object
    0x16F34 = Sparkling Mineral Object
    0x16F38 = Ghostly Pumpkin Cushion
    0x16F3C = Cursed Pumpkin Cushion
    0x16F40 = Spooky Sheet Cushion
    0x16F44 = Monstrous Sheet Cushion
    0x16F48 = Ghost Heart Object
    0x16F4C = Will-o'-the-Wisp Candle
    0x16F50 = Dragon Hill Cushion
    0x16F54 = Dragon Rock Cushion
    0x16F58 = Blue Gem Cushion
    0x16F5C = Purple Gem Cushion
    0x16F60 = Dragon Heart Object
    0x16F64 = Dragon Castle
    0x16F68 = Cool Black Cushion
    0x16F6C = Cool Red Cushion
    0x16F70 = Shredded Black Cushion
    0x16F74 = Shredded Red Cushion
    0x16F78 = Dark Heart Object
    0x16F7C = Nocturnal Chair
    0x16F80 = Cross-Top Screw Cushion
    0x16F84 = Slot-Top Screw Cushion
    0x16F88 = Iron Cushion
    0x16F8C = Cast-Iron Cushion
    0x16F90 = Steel Heart Object
    0x16F94 = Crown Object
    0x16F98 = Pink Arch Cushion
    0x16F9C = Blue Arch Cushion
    0x16FA0 = Pretty Ball Cushion
    0x16FA4 = Lovely Ball Cushion
    0x16FA8 = Fairy Heart Object
    0x16FAC = Rainbow Parasol
    0x16FB0 = Pink Egg Cushion
    0x16FB4 = Pink Pillar Cushion
    0x16FB8 = Pink Star Object
    0x16FBC = Pink Cube Object
    0x16FC0 = Blue Egg Cushion
    0x16FC4 = Blue Pillar Cushion
    0x16FC8 = Blue Star Object
    0x16FCC = Blue Cube Object
    0x16FD0 = Orange Egg Cushion
    0x16FD4 = Orange Pillar Cushion
    0x16FD8 = Orange Star Object
    0x16FDC = Orange Cube Object
    0x16FE0 = Green Egg Cushion
    0x16FE4 = Green Pillar Cushion
    0x16FE8 = Green Star Object
    0x16FEC = Green Cube Object
    0x16FF0 = Purple Egg Cushion
    0x16FF4 = Purple Pillar Cushion
    0x16FF8 = Purple Star Object
    0x16FFC = Purple Cube Object
    0x17000 = Brown Egg Cushion
    0x17004 = Brown Pillar Cushion
    0x17008 = Brown Star Object
    0x1700C = Brown Cube Object
    0x17010 = Yellow Egg Cushion
    0x17014 = Yellow Pillar Cushion
    0x17018 = Yellow Star Object
    0x1701C = Yellow Cube Object
    0x17020 = White Egg Cushion
    0x17024 = White Pillar Cushion
    0x17028 = White Star Object
    0x1702C = White Cube Object
    0x17030 = Black Egg Cushion
    0x17034 = Black Pillar Cushion
    0x17038 = Black Star Object
    0x1703C = Black Cube Object
    0x17040 = Pink Cloud Cushion
    0x17044 = Hot Pink Cloud Cushion
    0x17048 = Pink Star Cloud
    0x1704C = Peach Cloud Table
    0x17050 = Blue Cloud Cushion
    0x17054 = Light Blue Cloud Cushion
    0x17058 = Blue Star Cloud
    0x1705C = Sky Blue Cloud Table
    0x17060 = Orange Cloud Cushion
    0x17064 = Soft Orange Cushion
    0x17068 = Orange Star Cloud
    0x1706C = Orange Cloud Table
    0x17070 = Polka Dot Candy Cushion
    0x17074 = Polka Dot Pillar Cushion
    0x17078 = Polka Dot Star Object
    0x1707C = Polka Dot Cube Object
    0x17080 = Punk Candy Cushion
    0x17084 = Punk Pillar Cushion
    0x17088 = Punk Star Object
    0x1708C = Punk Cube Object
    0x17090 = Checkered Candy Cushion
    0x17094 = Checkered Pillar Cushion
    0x17098 = Checkered Star Object
    0x1709C = Checkered Cube Object
    0x170A0 = Homey Wooden Chair
    0x170A4 = Comfy Wooden Chair
    0x170A8 = Wooden Table
    0x170AC = Wooden Bed

     

    Also, an answer to something people might wanna inquire about:

    On 10/7/2016 at 7:53 PM, Kaphotics said:

    what format are the times in tho

     

    Tile Puzzle's time format appears to countdown in a hexadecimal format. It seems to go all the way to 99:99 in the format, too.

    Examples:
    Value of 43 = 1:07
    Value of FF = 4:15

  2. This is about Pokémon data that the game records during the course of the main storyline, which is then displayed during the credits. It stores the Encryption Constant (EC) followed by data which consists of their National Dex number, gender, form, and Shinyness.


    Defeated Poochyena on Route 101:
    0x1EAF8-0x1EAFB = Pokémon EC
    0x1EAFC-0x1EAFE = Pokémon Data

    Defeated Rival on Route 103:
    0x1EB00-0x1EB03 = Pokémon EC
    0x1EB04-0x1EB06 = Pokémon Data
    0x1EB08-0x1EB0B = Rival's Pokémon EC
    0x1EB0C-0x1EB0E = Rival's Pokémon Data

    First Slot When Wally Caught Ralts:
    0x1EB10-0x1EB13 = Pokémon EC
    0x1EB14-0x1EB16 = Pokémon Data

    Defeated Roxanne's Nosepass:
    0x1EB20-0x1EB23 = Pokémon EC
    0x1EB24-0x1EB26 = Pokémon Data

    Defeated Brawly's Makuhita:
    0x1EB28-0x1EB2B = Pokémon EC
    0x1EB2C-0x1EB2E = Pokémon Data

    First Slot When Met Steven In Granite Cave:
    0x1EB30-0x1EB33 = Pokémon EC
    0x1EB34-0x1EB36 = Pokémon Data

    Defeated Wattson's Magneton:
    0x1EB38-0x1EB3B = Pokémon EC
    0x1EB3C-0x1EB3E = Pokémon Data

    First Slot When Met Rival On Route 112:
    0x1EB40-0x1EB43 = Pokémon EC
    0x1EB44-0x1EB46 = Pokémon Data

    Defeated Maxie's Camerupt/Archie's Sharpedo:
    0x1EB48-0x1EB4B = Pokémon EC
    0x1EB4C-0x1EB4E = Pokémon Data

    Defeated Flannery's Torkoal:
    0x1EB58-0x1EB5B = Pokémon EC
    0x1EB5C-0x1EB5E = Pokémon Data

    Defeated Norman's Slaking:
    0x1EB60-0x1EB63 = Pokémon EC
    0x1EB64-0x1EB66 = Pokémon Data

    Defeated Winona's Altaria:
    0x1EB78-0x1EB7B = Pokémon EC
    0x1EB7C-0x1EB7E = Pokémon Data

    First Slot When First Entered Team Magma/Aqua Hideout:
    0x1EB80-0x1EB83 = Pokémon EC
    0x1EB84-0x1EB86 = Pokémon Data

    Pokémon No. 1 When Defeated Liza & Tate:
    0x1EB88-0x1EB8B = Pokémon EC
    0x1EB8C-0x1EB8E = Pokémon Data

    Pokémon No. 2 When Defeated Liza & Tate:
    0x1EB90-0x1EB93 = Pokémon EC
    0x1EB94-0x1EB96 = Pokémon Data

    Defeated Primal Groudon/Kyogre
    0x1EBA0-0x1EBA3 = Pokémon EC
    0x1EBA4-0x1EBA6 = Pokémon Data

    Defeated Wallace's Milotic:
    0x1EBB0-0x1EBB3 = Pokémon EC
    0x1EBB4-0x1EBB6 = Pokémon Data

    Defeated Wally's Gallade:
    0x1EBB8-0x1EBBB = Pokémon EC
    0x1EBBC-0x1EBBE = Pokémon Data

    Defeated Steven's Metagross:
    0x1EBC0-0x1EBC3 = Pokémon EC
    0x1EBC4-0x1EBC6 = Pokémon Data


    Some things to know:
    -The Pokémon recorded during Wally's Ralts capture is not presented during the credits.
    -Keep in mind that while the game can record battle-only forms such as Megas or Primal Reversions for non-battle scenarios, it's not legitimately possible. They also aren't recorded for Liza & Tate's battle.
    -The Rival's starter has the following ECs as shown in a hex editor:

    May's Treecko has 758F1C89
    May's Torchic has D0362CCE
    May's Mudkip has E652A959
    Brendan's Treecko has 43361FC1
    Brendan's Torchic has 56CA68C2
    Brendan's Mudkip has 9ECCFBC8

    • Like 2
  3. Hi,

    Just for those that don't want to do the DS <-> DS transferring to play it, here's the score for the Poké Transfer mini-game. Keep in mind that whichever offset you edit, the game will update to reflect the change to the other one regardless.

    BW = 0x21214 or 0x45214
    B2W2 = 0x21118 or 0x47118

  4. On 4/16/2021 at 3:40 AM, BlueGold said:

    it seems that the offsets of the data of the 6th pokemon moves are not correct in this thread.

    They worked with no problem on my end.

    The OP's data is meant to be done through using a hex editor, while the data you've posted is about SRAM editing.

    • Thanks 1
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