Canoe
-
Posts
4 -
Joined
-
Last visited
-
Days Won
1
Content Type
Profiles
Pokédex
Portal
Technical Documentation
Pages
Tutorials
Forums
Events
Downloads
Gallery
Blogs
Posts posted by Canoe
-
-
This is about Pokémon data that the game records during the course of the main storyline, which is then displayed during the credits. It stores the Encryption Constant (EC) followed by data which consists of their National Dex number, gender, form, and Shinyness.
Defeated Poochyena on Route 101:
0x1EAF8-0x1EAFB = Pokémon EC
0x1EAFC-0x1EAFE = Pokémon DataDefeated Rival on Route 103:
0x1EB00-0x1EB03 = Pokémon EC
0x1EB04-0x1EB06 = Pokémon Data
0x1EB08-0x1EB0B = Rival's Pokémon EC
0x1EB0C-0x1EB0E = Rival's Pokémon DataFirst Slot When Wally Caught Ralts:
0x1EB10-0x1EB13 = Pokémon EC
0x1EB14-0x1EB16 = Pokémon DataDefeated Roxanne's Nosepass:
0x1EB20-0x1EB23 = Pokémon EC
0x1EB24-0x1EB26 = Pokémon DataDefeated Brawly's Makuhita:
0x1EB28-0x1EB2B = Pokémon EC
0x1EB2C-0x1EB2E = Pokémon DataFirst Slot When Met Steven In Granite Cave:
0x1EB30-0x1EB33 = Pokémon EC
0x1EB34-0x1EB36 = Pokémon DataDefeated Wattson's Magneton:
0x1EB38-0x1EB3B = Pokémon EC
0x1EB3C-0x1EB3E = Pokémon DataFirst Slot When Met Rival On Route 112:
0x1EB40-0x1EB43 = Pokémon EC
0x1EB44-0x1EB46 = Pokémon DataDefeated Maxie's Camerupt/Archie's Sharpedo:
0x1EB48-0x1EB4B = Pokémon EC
0x1EB4C-0x1EB4E = Pokémon DataDefeated Flannery's Torkoal:
0x1EB58-0x1EB5B = Pokémon EC
0x1EB5C-0x1EB5E = Pokémon DataDefeated Norman's Slaking:
0x1EB60-0x1EB63 = Pokémon EC
0x1EB64-0x1EB66 = Pokémon DataDefeated Winona's Altaria:
0x1EB78-0x1EB7B = Pokémon EC
0x1EB7C-0x1EB7E = Pokémon DataFirst Slot When First Entered Team Magma/Aqua Hideout:
0x1EB80-0x1EB83 = Pokémon EC
0x1EB84-0x1EB86 = Pokémon DataPokémon No. 1 When Defeated Liza & Tate:
0x1EB88-0x1EB8B = Pokémon EC
0x1EB8C-0x1EB8E = Pokémon DataPokémon No. 2 When Defeated Liza & Tate:
0x1EB90-0x1EB93 = Pokémon EC
0x1EB94-0x1EB96 = Pokémon DataDefeated Primal Groudon/Kyogre
0x1EBA0-0x1EBA3 = Pokémon EC
0x1EBA4-0x1EBA6 = Pokémon DataDefeated Wallace's Milotic:
0x1EBB0-0x1EBB3 = Pokémon EC
0x1EBB4-0x1EBB6 = Pokémon DataDefeated Wally's Gallade:
0x1EBB8-0x1EBBB = Pokémon EC
0x1EBBC-0x1EBBE = Pokémon DataDefeated Steven's Metagross:
0x1EBC0-0x1EBC3 = Pokémon EC
0x1EBC4-0x1EBC6 = Pokémon Data
Some things to know:
-The Pokémon recorded during Wally's Ralts capture is not presented during the credits.
-Keep in mind that while the game can record battle-only forms such as Megas or Primal Reversions for non-battle scenarios, it's not legitimately possible. They also aren't recorded for Liza & Tate's battle.
-The Rival's starter has the following ECs as shown in a hex editor:May's Treecko has 758F1C89
May's Torchic has D0362CCE
May's Mudkip has E652A959
Brendan's Treecko has 43361FC1
Brendan's Torchic has 56CA68C2
Brendan's Mudkip has 9ECCFBC8- 2
-
Hi,
Just for those that don't want to do the DS <-> DS transferring to play it, here's the score for the Poké Transfer mini-game. Keep in mind that whichever offset you edit, the game will update to reflect the change to the other one regardless.
BW = 0x21214 or 0x45214
B2W2 = 0x21118 or 0x47118 -
On 4/16/2021 at 3:40 AM, BlueGold said:
it seems that the offsets of the data of the 6th pokemon moves are not correct in this thread.
They worked with no problem on my end.
The OP's data is meant to be done through using a hex editor, while the data you've posted is about SRAM editing.
- 1
[Gen VI] Pokemon Amie minigame scores
in Saves - Research
Posted
Berry Picker
0x1C00-0x1C01 = Level 1 Score
0x1C02-0x1C03 = Level 2 Score
0x1C04-0x1C05 = Level 3 Score
0x1C06-0x1C07 = Unlimited Score
Head It
0x1C08-0x1C09 = Level 1 Score
0x1C0A-0x1C0B = Level 2 Score
0x1C0C-0x1C0D = Level 3 Score
0x1C0E-0x1C0F = Unlimited Score
Tile Puzzle
0x1C10-0x1C11 = Easy Best Time #1
0x1C12-0x1C13 = Easy Best Time #2
0x1C14-0x1C15 = Easy Best Time #3
0x1C38-0x1C39 = Normal Best Time #1
0x1C3A-0x1C3B = Normal Best Time #2
0x1C3C-0x1C3D = Normal Best Time #3
0x1C60-0x1C61 = Hard Best Time #1
0x1C62-0x1C63 = Hard Best Time #2
0x1C64-0x1C65 = Hard Best Time #3
0x1CA6-0x1CA7 = Unlimited Best Score #1
0x1C92-0x1C93 = Puzzles Cleared
0x1CA8-0x1CA9 = Unlimited Best Score #2
0x1C94-0x1C95 = Puzzles Cleared
0x1CAA-0x1CAB = Unlimited Best Score #3
0x1C96-0x1C97 = Puzzles Cleared
0x1CAC-0x1CAD = Unlimited Best Score #4
0x1C98-0x1C99 = Puzzles Cleared
0x1CAE-0x1CAF = Unlimited Best Score #5
0x1C9A-0x1C9B = Puzzles Cleared
Mini-game Star Ratings
0x1CB0 = Berry Picker Level 1 Rating
0x1CB1 = Berry Picker Level 2 Rating
0x1CB2 = Berry Picker Level 3 Rating
0x1CB3 = Berry Picker Unlimited Rating
0x1CB4 = Head It Level 1 Rating
0x1CB5 = Head It Level 2 Rating
0x1CB6 = Head It Level 3 Rating
0x1CB7 = Head It Unlimited Rating
0x1CB8 = Tile Puzzle Level 1 Rating
0x1CB9 = Tile Puzzle Level 2 Rating
0x1CBA = Tile Puzzle Level 3 Rating
0x1CBB = Tile Puzzle Unlimited Rating
Star Rating Values
0x06 = 5 Stars
0x05 = 4.5 Stars
0x04 = 4 Stars
0x03 = 3 Stars
0x02 = 2 Stars
0x01 = 1 Star
0x00 = 0 Stars
True, I confirmed this. So without further ado, here are the offsets for each individual Decoration items:
Interior Items
Note that the max quantity for each Decoration is 99.
XY's:
0x16400 = Cocoa Treat Cushion
0x16404 = Chocolate Treat Cushion
0x16408 = Mint Ring Cushion
0x1640C = Cream Ring Cushion
0x16410 = Normal Heart Object
0x16414 = Decorative Treat Object
0x16418 = Blue Fire Cushion
0x1641C = Red Fire Cushion
0x16420 = Hot Lava Cushion
0x16424 = Cooled Lava Cushion
0x16428 = Fire Heart Object
0x1642C = Campfire Object
0x16430 = White Seashell Cushion
0x16434 = Pink Seashell Cushion
0x16438 = Green Drop Cushion
0x1643C = Blue Drop Cushion
0x16440 = Water Heart Object
0x16444 = Sparkling Pearl Object
0x16448 = Light Cushion
0x1644C = Blue Light Cushion
0x16450 = Shock Cushion
0x16454 = Blue Shock Cushion
0x16458 = Electric Heart Object
0x1645C = Light Bulb Object
0x16460 = Leaf Cushion
0x16464 = Leaflet Cushion
0x16468 = Stump Cushion
0x1646C = White Stump Cushion
0x16470 = Grass Heart Object
0x16474 = Flower Object
0x16478 = Frozen Cushion
0x1647C = Ice Chunk Cushion
0x16480 = Snowball Cushion
0x16484 = Ice Ball Cushion
0x16488 = Ice Heart Object
0x1648C = Snowman Object
0x16490 = Blue Target Cushion
0x16494 = Red Target Cushion
0x16498 = Training Log Cushion
0x1649C = Trial Log Cushion
0x164A0 = Fighting Heart Object
0x164A4 = Substitute Cushion
0x164A8 = Rising Smoke Cushion
0x164AC = Dangerous Smoke Cushion
0x164B0 = Green Poison Cushion
0x164B4 = Pink Poison Cushion
0x164B8 = Poison Heart Object
0x164BC = Deadly Poison Object
0x164C0 = Deep Hole Cushion
0x164C4 = Shallow Hole Cushion
0x164C8 = Hard Ground Cushion
0x164CC = Soft Ground Cushion
0x164D0 = Ground Heart Object
0x164D4 = Mysterious Cactus
0x164D8 = White Feather Cushion
0x164DC = Black Feather Cushion
0x164E0 = Blue Flag Perch
0x164E4 = Pink Flag Perch
0x164E8 = Flying Heart Object
0x164EC = Mysterious Eggs
0x164F0 = Red Circle Cushion
0x164F4 = Blue Circle Cushion
0x164F8 = Bent Spoon Cushion
0x164FC = Twisted Spoon Cushion
0x16500 = Psychic Heart Object
0x16504 = Mystery Crystal
0x16508 = Withered Leaf Cushion
0x1650C = Fallen Leaf Cushion
0x16510 = Gray Yarn Cushion
0x16514 = Yellow Yarn Cushion
0x16518 = Bug Heart Object
0x1651C = Honey Object
0x16520 = Gray Rock Cushion
0x16524 = Black Rock Cushion
0x16528 = Iron Ore Cushion
0x1652C = Gold Ore Cushion
0x16530 = Rock Heart Object
0x16534 = Sparkling Mineral Object
0x16538 = Ghostly Pumpkin Cushion
0x1653C = Cursed Pumpkin Cushion
0x16540 = Spooky Sheet Cushion
0x16544 = Monstrous Sheet Cushion
0x16548 = Ghost Heart Object
0x1654C = Will-o'-the-Wisp Candle
0x16550 = Dragon Hill Cushion
0x16554 = Dragon Rock Cushion
0x16558 = Blue Gem Cushion
0x1655C = Purple Gem Cushion
0x16560 = Dragon Heart Object
0x16564 = Dragon Castle
0x16568 = Cool Black Cushion
0x1656C = Cool Red Cushion
0x16570 = Shredded Black Cushion
0x16574 = Shredded Red Cushion
0x16578 = Dark Heart Object
0x1657C = Nocturnal Chair
0x16580 = Cross-Top Screw Cushion
0x16584 = Slot-Top Screw Cushion
0x16588 = Iron Cushion
0x1658C = Cast-Iron Cushion
0x16590 = Steel Heart Object
0x16594 = Crown Object
0x16598 = Pink Arch Cushion
0x1659C = Blue Arch Cushion
0x165A0 = Pretty Ball Cushion
0x165A4 = Lovely Ball Cushion
0x165A8 = Fairy Heart Object
0x165AC = Rainbow Parasol
0x165B0 = Pink Egg Cushion
0x165B4 = Pink Pillar Cushion
0x165B8 = Pink Star Object
0x165BC = Pink Cube Object
0x165C0 = Blue Egg Cushion
0x165C4 = Blue Pillar Cushion
0x165C8 = Blue Star Object
0x165CC = Blue Cube Object
0x165D0 = Orange Egg Cushion
0x165D4 = Orange Pillar Cushion
0x165D8 = Orange Star Object
0x165DC = Orange Cube Object
0x165E0 = Green Egg Cushion
0x165E4 = Green Pillar Cushion
0x165E8 = Green Star Object
0x165EC = Green Cube Object
0x165F0 = Purple Egg Cushion
0x165F4 = Purple Pillar Cushion
0x165F8 = Purple Star Object
0x165FC = Purple Cube Object
0x16600 = Brown Egg Cushion
0x16604 = Brown Pillar Cushion
0x16608 = Brown Star Object
0x1660C = Brown Cube Object
0x16610 = Yellow Egg Cushion
0x16614 = Yellow Pillar Cushion
0x16618 = Yellow Star Object
0x1661C = Yellow Cube Object
0x16620 = White Egg Cushion
0x16624 = White Pillar Cushion
0x16628 = White Star Object
0x1662C = White Cube Object
0x16630 = Black Egg Cushion
0x16634 = Black Pillar Cushion
0x16638 = Black Star Object
0x1663C = Black Cube Object
0x16640 = Pink Cloud Cushion
0x16644 = Hot Pink Cloud Cushion
0x16648 = Pink Star Cloud
0x1664C = Peach Cloud Table
0x16650 = Blue Cloud Cushion
0x16654 = Light Blue Cloud Cushion
0x16658 = Blue Star Cloud
0x1665C = Sky Blue Cloud Table
0x16660 = Orange Cloud Cushion
0x16664 = Soft Orange Cushion
0x16668 = Orange Star Cloud
0x1666C = Orange Cloud Table
0x16670 = Polka Dot Candy Cushion
0x16674 = Polka Dot Pillar Cushion
0x16678 = Polka Dot Star Object
0x1667C = Polka Dot Cube Object
0x16680 = Punk Candy Cushion
0x16684 = Punk Pillar Cushion
0x16688 = Punk Star Object
0x1668C = Punk Cube Object
0x16690 = Checkered Candy Cushion
0x16694 = Checkered Pillar Cushion
0x16698 = Checkered Star Object
0x1669C = Checkered Cube Object
0x166A0 = Homey Wooden Chair
0x166A4 = Comfy Wooden Chair
0x166A8 = Wooden Table
0x166AC = Wooden Bed
ORAS's:
0x16E00 = Cocoa Treat Cushion
0x16E04 = Chocolate Treat Cushion
0x16E08 = Mint Ring Cushion
0x16E0C = Cream Ring Cushion
0x16E10 = Normal Heart Object
0x16E14 = Decorative Treat Object
0x16E18 = Blue Fire Cushion
0x16E1C = Red Fire Cushion
0x16E20 = Hot Lava Cushion
0x16E24 = Cooled Lava Cushion
0x16E28 = Fire Heart Object
0x16E2C = Campfire Object
0x16E30 = White Seashell Cushion
0x16E34 = Pink Seashell Cushion
0x16E38 = Green Drop Cushion
0x16E3C = Blue Drop Cushion
0x16E40 = Water Heart Object
0x16E44 = Sparkling Pearl Object
0x16E48 = Light Cushion
0x16E4C = Blue Light Cushion
0x16E50 = Shock Cushion
0x16E54 = Blue Shock Cushion
0x16E58 = Electric Heart Object
0x16E5C = Light Bulb Object
0x16E60 = Leaf Cushion
0x16E64 = Leaflet Cushion
0x16E68 = Stump Cushion
0x16E6C = White Stump Cushion
0x16E70 = Grass Heart Object
0x16E74 = Flower Object
0x16E78 = Frozen Cushion
0x16E7C = Ice Chunk Cushion
0x16E80 = Snowball Cushion
0x16E84 = Ice Ball Cushion
0x16E88 = Ice Heart Object
0x16E8C = Snowman Object
0x16E90 = Blue Target Cushion
0x16E94 = Red Target Cushion
0x16E98 = Training Log Cushion
0x16E9C = Trial Log Cushion
0x16EA0 = Fighting Heart Object
0x16EA4 = Substitute Cushion
0x16EA8 = Rising Smoke Cushion
0x16EAC = Dangerous Smoke Cushion
0x16EB0 = Green Poison Cushion
0x16EB4 = Pink Poison Cushion
0x16EB8 = Poison Heart Object
0x16EBC = Deadly Poison Object
0x16EC0 = Deep Hole Cushion
0x16EC4 = Shallow Hole Cushion
0x16EC8 = Hard Ground Cushion
0x16ECC = Soft Ground Cushion
0x16ED0 = Ground Heart Object
0x16ED4 = Mysterious Cactus
0x16ED8 = White Feather Cushion
0x16EDC = Black Feather Cushion
0x16EE0 = Blue Flag Perch
0x16EE4 = Pink Flag Perch
0x16EE8 = Flying Heart Object
0x16EEC = Mysterious Eggs
0x16EF0 = Red Circle Cushion
0x16EF4 = Blue Circle Cushion
0x16EF8 = Bent Spoon Cushion
0x16EFC = Twisted Spoon Cushion
0x16F00 = Psychic Heart Object
0x16F04 = Mystery Crystal
0x16F08 = Withered Leaf Cushion
0x16F0C = Fallen Leaf Cushion
0x16F10 = Gray Yarn Cushion
0x16F14 = Yellow Yarn Cushion
0x16F18 = Bug Heart Object
0x16F1C = Honey Object
0x16F20 = Gray Rock Cushion
0x16F24 = Black Rock Cushion
0x16F28 = Iron Ore Cushion
0x16F2C = Gold Ore Cushion
0x16F30 = Rock Heart Object
0x16F34 = Sparkling Mineral Object
0x16F38 = Ghostly Pumpkin Cushion
0x16F3C = Cursed Pumpkin Cushion
0x16F40 = Spooky Sheet Cushion
0x16F44 = Monstrous Sheet Cushion
0x16F48 = Ghost Heart Object
0x16F4C = Will-o'-the-Wisp Candle
0x16F50 = Dragon Hill Cushion
0x16F54 = Dragon Rock Cushion
0x16F58 = Blue Gem Cushion
0x16F5C = Purple Gem Cushion
0x16F60 = Dragon Heart Object
0x16F64 = Dragon Castle
0x16F68 = Cool Black Cushion
0x16F6C = Cool Red Cushion
0x16F70 = Shredded Black Cushion
0x16F74 = Shredded Red Cushion
0x16F78 = Dark Heart Object
0x16F7C = Nocturnal Chair
0x16F80 = Cross-Top Screw Cushion
0x16F84 = Slot-Top Screw Cushion
0x16F88 = Iron Cushion
0x16F8C = Cast-Iron Cushion
0x16F90 = Steel Heart Object
0x16F94 = Crown Object
0x16F98 = Pink Arch Cushion
0x16F9C = Blue Arch Cushion
0x16FA0 = Pretty Ball Cushion
0x16FA4 = Lovely Ball Cushion
0x16FA8 = Fairy Heart Object
0x16FAC = Rainbow Parasol
0x16FB0 = Pink Egg Cushion
0x16FB4 = Pink Pillar Cushion
0x16FB8 = Pink Star Object
0x16FBC = Pink Cube Object
0x16FC0 = Blue Egg Cushion
0x16FC4 = Blue Pillar Cushion
0x16FC8 = Blue Star Object
0x16FCC = Blue Cube Object
0x16FD0 = Orange Egg Cushion
0x16FD4 = Orange Pillar Cushion
0x16FD8 = Orange Star Object
0x16FDC = Orange Cube Object
0x16FE0 = Green Egg Cushion
0x16FE4 = Green Pillar Cushion
0x16FE8 = Green Star Object
0x16FEC = Green Cube Object
0x16FF0 = Purple Egg Cushion
0x16FF4 = Purple Pillar Cushion
0x16FF8 = Purple Star Object
0x16FFC = Purple Cube Object
0x17000 = Brown Egg Cushion
0x17004 = Brown Pillar Cushion
0x17008 = Brown Star Object
0x1700C = Brown Cube Object
0x17010 = Yellow Egg Cushion
0x17014 = Yellow Pillar Cushion
0x17018 = Yellow Star Object
0x1701C = Yellow Cube Object
0x17020 = White Egg Cushion
0x17024 = White Pillar Cushion
0x17028 = White Star Object
0x1702C = White Cube Object
0x17030 = Black Egg Cushion
0x17034 = Black Pillar Cushion
0x17038 = Black Star Object
0x1703C = Black Cube Object
0x17040 = Pink Cloud Cushion
0x17044 = Hot Pink Cloud Cushion
0x17048 = Pink Star Cloud
0x1704C = Peach Cloud Table
0x17050 = Blue Cloud Cushion
0x17054 = Light Blue Cloud Cushion
0x17058 = Blue Star Cloud
0x1705C = Sky Blue Cloud Table
0x17060 = Orange Cloud Cushion
0x17064 = Soft Orange Cushion
0x17068 = Orange Star Cloud
0x1706C = Orange Cloud Table
0x17070 = Polka Dot Candy Cushion
0x17074 = Polka Dot Pillar Cushion
0x17078 = Polka Dot Star Object
0x1707C = Polka Dot Cube Object
0x17080 = Punk Candy Cushion
0x17084 = Punk Pillar Cushion
0x17088 = Punk Star Object
0x1708C = Punk Cube Object
0x17090 = Checkered Candy Cushion
0x17094 = Checkered Pillar Cushion
0x17098 = Checkered Star Object
0x1709C = Checkered Cube Object
0x170A0 = Homey Wooden Chair
0x170A4 = Comfy Wooden Chair
0x170A8 = Wooden Table
0x170AC = Wooden Bed
Also, an answer to something people might wanna inquire about:
Tile Puzzle's time format appears to countdown in a hexadecimal format. It seems to go all the way to 99:99 in the format, too.
Examples:
Value of 43 = 1:07
Value of FF = 4:15