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CrimsonF

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  1. It's not a bug. That's because the level boost looks at current levels of trainers. So, it takes the base levels the first time you randomize and then takes the new (boosted) levels the next time you do. You just need to set the level boost back to 1.0 after randomizing once to ensure the levels don't exponentially increase.
  2. Hey, so I've tried randomising recently and noticed that randomised movepools can include illegal moves in the more recent versions of pknx. Such as toxic thread here. I think it may have to do with option to edit moves that was added but I do not know enough to be sure. Also, as far as I can tell, the option to have randomised evolutions share the same type as the original doesn't seem to be working (while the option to have similar BST does). For example: Unsure if this is due to user error, is there something in "randomize personal" I need to change?
  3. Hello there. Thanks for the great app. A potential bug (if I'm not doing something wrong) I've recently encountered while randomising Sword/Shield is that the post-game championship tournaments cannot be made into double battles. Other changes I've made - including changing the pokemon, levels, and trainer class - function just fine. This is only the case for the rematches afaik and it's the same for both pre and post Galarian Star Tourney championship tournaments. I'm unsure if this is already known, and if it's just something unchangeable that's forcing single battles, just mentioning it as I have not seen it brought up in any posts thus far.
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