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ParaDoX65

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About ParaDoX65

  • Birthday 09/17/1993

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  1. You hit the nail on the head and didn't even notice it. (Indirectly, but you still added Trick Room to your "possibilities list".) This team is meant to operate in Trick Room which is the reason why it appears to be so slow. After posting this and taking a long look at the comments I have received, I realize that it does seem to Trick Roomy. With Tbird's suggested Shiftry set and the possible Blaziken addition, this team will begin to look faster. Hopefully fooling other players out there. Thanks for posting your impressions. (I had no idea you played doubles Gin. PO?)
  2. Thanks for your thoughts Tbird. I am really considering switching Tangrowth for Shiftry. With him there, a Trick Room team seems out of the question. Explosion is another tool he has to work with. (I completely forgot about that ._.) I do like the first EV set, with the bulk, he can live through a good number of priority attacks. I might shift some more EVs from HP to SAtk if I decide to use Leaf Storm or Hidden Power. Tropius is another great option for this team. I'm leaning towards Sunflora though. I looked and found that a lot of Chlorophyll sweepers have low speed stats. Although not as low as Sunflora, Base 50 ish, I'm hoping people will assume Chlorophyll when looking at her teammates. (Especially if Shiftry is added) Her higher SAtk stat is also influencing me. When doing some random damage calculations, Troipus failed to achieve some of the OHKO's that Sunflora could get. His flying typing also makes it difficult for him to survive Ice Shards. :\ Maybe I'll have him as an alternate...
  3. Double Trouble! Doubles, IV Generation RMT [iCON]162[/iCON]Introduction: Hello Project Pokemon! Today, I have a new team that I would like to show you, one that I have been working with for quite some time. Unfortunately, I have come to a road block and am posting here for some assistance. Designed for the Wi-Fi environment, specifically Pokemon Battle Revolution, this team involves awesome Pokemon and familiar strategies for a completely fantastic result. Before I begin, I would like to take a moment to go over the rules of the Wi-Fi environment. As many players know, Wi-Fi is completely different than battling using a battle simulator like Pokemon Online. Battles aren’t separated by tier and very few rules are put in place. I myself have encountered many teams who take advantage of the lack of rules. (6 Dark Voiding Darkrais anyone?) [iCON]162[/iCON]Wi-Fi Rules: Pokemon: Singles Bring six, pick three Doubles Bring six, pick four All Pokemon are set to Lv. 50 for the duration of the battle. No tier separation so ANY POKEMON IS ALLOWED! (As long as it is passes the legitimacy test) Other rules they don't follow >.> No Item clause No Sleep clause No Species clause No Evasion clause No OHKO clause Basically, anything goes. The matches themselves are extremely fast paced. Very little switching takes place, when compared to standard play. Entry hazards are usually a waste. The matches progress so quickly that they have little to no use. This allows players to use and abuse focus sashes to their heart’s content. In doubles play, I have also found that players don’t equip Choice Items (Band, Scarf, or Specs) or Life Orb nearly as much as standard play. They instead opt for sashes or resistance berries. E.g. Tyranitar @ Chople berry , Scizor @ Occa Berry. P.S. On another note, double battles have a few differences from single battles. Recently, despite playing doubles for a few years, I have discovered that multi hit moves, like surf and heat wave, have 75% of their original power. This means, that many attacks that hit harshly in singles might be easier to handle in singles. They do have a feature similar to the team preview found in B/W. Before each battle, players are allowed to view each other’s team and make their Pokemon choice accordingly. So in the spirit of Wi-Fi, I shall give you my team, preview style. I ask that you write down your initial assumptions of the team; what the goal of the team is (Hail, Rain,Trick Room, etc.) and the potential threats you can expect to see during the match. Write them down now, before you scroll down further. [iCON]162[/iCON]Team Preview (In no particular order) If you are looking at this RMT, if you could post your initial impressions, even if you don't plan to rate. Be honest now...it's important for me to see what battlers expect when they see my team. [iCON]162[/iCON]The Team...In Depth [iCON]162[/iCON]Suggestions [iCON]162[/iCON]Potential Threats [iCON]162[/iCON]Closing Words: Thank you, Project Pokemon, for taking some time to read this. For a long time, I wanted an effective Sun team. After many attempts and failures, I have come here. Although not traditional, this team has the potential to achieve my "Sun Team goal". With your help and input, I'm sure it will be completed, becoming a functional and viable team. *Remember to post your first impressions!
  4. Hey Signature makers, with Gen V having come out, I think I need a new signature to go with the new generation Pokemon. 1. Font -Something clean and simple. Not to elaborate. "ParaDoX65" < Just have that on there please 2. Image -Dewott of course! I have an image here that I would like you to use please. It is cropped from another, larger image by super-tuler on deviantart, but it was so huge I had to down size it ^^" 3. Background -Something similar to my current signature with Furret. I really enjoy that background design. (With a different color scheme, one to match Dewott) Thank you in advance, let me know if you need anything else
  5. =3 Thank you very much kind sir! I have some time open this coming week. Later, if you would PM me with some times that work for you, we can organize a time to conduct the trade. "Yeah, I'll do my best. It'll be my first time, but I've done this for myself since it came out" ^ BTW, I'm sure that the pokemon will be fine I have faith in you
  6. Bump, =< Anyone out there who can take my request?
  7. *UPDATE* Jan 13, 2011 ZeeDubz has completed my request with flying colors. Thanks a lot! I need help with a few pokes for my latest team. The rest of the members are finished. (Done the hard way >.< ) Just these and they will be finished! Once the pokemon are made, please message me so that we can set a time to trade these over to my platinum game. If there are any questions, feel free to ask. Thanks again for your help Project Pokemon!
  8. This is a request thread, so I'm requesting that someone answer my request found here http://projectpokemon.org/forums/showthread.php?9402-Need-a-pokemon-please The one who takes care of it will receive a wonderful Zubat and my deep appreciation.
  9. Bump It's just one combee...are you afraid it might sting? :3
  10. Thanks for the help, I decided not to do this team via Pokesav because I want to have some sense of accomplishment. but it turns out my laziness got the better of me.
  11. Yeah, I just used the support Flareon set from smogon and add a couple of slashes. Use what works but since you have Politoed to take care of water types, I imagine you could drop toxic. I'm glad Politoed is working out for you. I didn't remember that he got bounce. If you can predict well, you should be able to annihilate any grasses that come your way. Watch out for Defensive Leafeon and Tangrowth. They can survive a maxed bounce, but aren't seen as often as Roserade and Venasaur. I need to keep up on the updates...Raikou is now in UU and so is Pory-Z ...>.> Something else to prepare for.
  12. It's nice to see another UU user around. Maybe we can battle sometime As for the rate: Gardy: I understand what your trying to do with her, it is an interesting combo. Something else you might want to watch out for is taunt, lead Frossy can shut down most of this set and they could switch into a dark type to nullify Psychic. That is inevitable as it is extremely hard to stop taunt. Instead of mean look, I would put healing wish or memento. These can either give a poke a second chance, or help on B-Drum sweeper set up. You could even run D-bond if you want. It won't support your team as much, but at least it would take care of Ambi (I'm Para-noid about Ambi leads ) but other than that, its use is limited. Clefable: This is a monster. A Bulky dancer that can restore it's health! *Death to all* No problems here. You have covered her weaknesses really well, Weezing makes a great partner, covering her fighting weakness. Lanturn: Yay, a fish. First thing, change Careful to Calm. That special attack drop really effects lanturn's damage output. I'm really not sure about toxic...by the looks of it, your team benefits more from Paralysis support. Maybe you could change it to confuse ray to give the famous para-fusion combo. If you are trying to his something specific with it, then maybe it could be useful, but for the most part I believe that the paralysis is more useful. After looking at your team's grass weakness, I think Lanturn might need to change. To keep with your GBA theme, you could use a special defensive Flareon. It learns Heal Bell and Wish to support the rest of the ream and has some good synergy with the rest of your team. Flareon (F) @ Leftovers Ability: Flash Fire EVs: 248 HP/8 SAtk/252 SDef < Edit: For SR weakness Calm nature (+SDef, -Atk) - Wish / Heal Bell - Protect - Lava Plume / Body Slam <- If you still want paralysis support - Toxic <- for those water types The standard support set. It's quite effective, as seen in this warstory. http://projectpokemon.org/forums/showthread.php?3129-Diamond-Vs-Pearl-Battle-Between-Two-In-Game-Teams It can even take super effective surfs! Poliwrath: A great belly dancer, bulky and water absorb can let you set up against most bulky waters. No problems here. Azumarill is another option if you are looking for extreme power. Come in on a type weak to water. While they switch, sub up and proceed to B-drum. You already know this, don't you. You could also use Politoed for gimmicky reasons. Most people won't expect a B-dance set from him, but he slightly weaker and less bulky on the physical side. The fighting type loss can also be detrimental Change earthquake to return. Water and ground type attacks have redundant coverage and EQ doesn't hit grasses like return does. Since Empoleon is the only poke that resists Water/Normal, and since he isn't in UU... Be sure to change his HP Iv to 30 so Salac activates after a sub and a drumming. Weezing: He has great synergy with the Clefable and Lanturn. He can take fighting attacks for Fable and the dreaded ground attacks for Lanturn and in turn, burn them. Haze is usable, I've never tried it as I always ran Pain Split instead. T-bolt and Flamethrower are standard. Looks good. Claydol: The Standard Claydol. He is alsp a good match up with the likes of Clefable and Lanturn. He can also come in on Psychic types that threaten Weezing. Setting up SR is key in any offensive team. Focus Sashes always ruin my fun The rest of it is pretty much...normal Overall I think you have a bit of a grass weakness. The only pokemon who resists it (Weezing) has low SpDef. Only a few things here and there. I'll look at it again in the morning to see if I made any errors. It's a great team Tbird! Hope my comments helped And could you rate my rate? I've never done this before. I just want to make sure I touched all the bases.
  13. My turn Ambipom: Pretty standard set, I bet you can find quite a few uses for Knock off as he draws in steels to take his boosted attack. Regi would hate to lose his leftovers. Like Tbird mentioned before, Low kick and Payback can be suitable replacements as Technician is can boost them (If the opponent isn't too heavy, etc.) You could also try Life orb on Ambipom, but like always, the continuous switching and fake outs can drop his HP quickly. Torterra / Venasaur: With this setup, you might as well use Venasaur for its overall bulk and fewer weaknesses. It has access to sleep powder and can take water attacks with ease. I don't know about a SD Saur though. I would personally choose a bulky set just because I'm defensively oriented. Sleep powder Leech seed make great support options for any team. Powerful grass attacks can help with bulky water and ground types. Venusaur (M) @ Leftovers (<- Has been ripped from Smogon, *Para Fails*) Ability: Overgrow EVs: 252 HP/4 SAtk/252 SDef Bold nature (+Def, -Atk) <- I prefer the added bulk - Sleep Powder - Sludge Bomb - Leech Seed - Energy Ball / Power Whip A standard set, but is is quite effective. Boosting Sweeper 1: I really think something like Poliwrath can really bulk up your team. With water absorb, it can freely switch into any water attack and then proceed to sub and bulk up. Although it may not be a powerful as other pokemon, his natural bulkiness will allow him to stick around for quite a while. Most bulky waters can't touch him after he subs. You could also run a Crocune clone. It's all up to preference. Boosting Sweeper 2: I would suggest Ninetails. The reason being that it completes the Fire / Water / Grass combination. Along with Venasaur and Poliwrath, She will have plenty of opportunities to switch in. With nasty plot and hypnosis, she immediately threatens the opposing team. Calm mind can be used as a replacement for NP if you want her to be bulky and dangerous, but normally NP is preferred. Flash Fire can also cut down on Venasaurs pyrophobia. Arcanine can be another replacement, but I believe that Ninetails would pose a more immediate threat. The Pink Menace: Obviously one of the most hated pokes in UU. Your set looks fine. I would recommend taking off trick though. Like T-Bird said, Clefable is often Taunted. Seismic toss would give you a steady offense. Encore is another option. The Ev's allow for Clefable to take plenty of special attacks although some more Def Ev's can also be useful though. I think that moving some can be beneficial, but not too many. NP Missy is sure to ruin your fun with HP Fighting. Now that Pory-Z is in UU, he might be even more threatening, and Clefable isn't going to be staying in on the likes of Drapion or something... Edit: yours is bulkier than mine! I think you will be fine. Just watch out for fighting type attacks. Reflect can help if you are having some trouble taking them. Spinner: Claydol is a great option for your spinner. Electric and Ground immunity as well as a rock and psychic resistance can greatly benefit your team. He is immune to spikes, toxic spikes , and resists stealth rock. Venasaur and Poliwrath will cover most of his weaknesses. The problem he might have is with the ghosts who come in to block his spinning. Shadow ball is threatening, but Missy's Shadow Ball is really powerful. He can also set up SR (to open up a move slot for Clefable) or just explode when his job is done. It's really up to you. It's really a nice team randomspot! Most of these suggestions are based on my style of play...so they might not be what you like. None the less, hope this helped! And could you rate my rate? I've never done this before. I just want to make sure I touched all the bases.
  14. I vote for... Jk, Dragonite is my vote, although Suicune is tempting...
  15. Well, I've been experimenting with some new moves and I've found a great combo! My pokesav provider is on a break so I came here to get my request filled. All of these need to be traded via Wi-Fi. FC:1591-1964-5742 Just let me know when you can get these pokes out! A word of warning...things may be difficult due to a terrible internet connection. If this happens, It might be better to hold of trading the pokes untill the next day. Update: Some of my sets aren't going to work...I'll update this again when I actually test my theory-mon.
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