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Showing content with the highest reputation on 11/01/25 in Posts

  1. Hi everyone, It's been some months I'm working on an app based on PKHeX, allowing to manage pkms in saves, moving them between boxes, saves and local storage. Also allowing to edit any pkm (moves, nickname, EVs). And a centralized Pokedex grouping all saves pokedex. The goal was to offer something easy to use, less raw than PKHeX, more limited and safe too. An app somewhat similar to Pokemon Home. I put most details in file page, not sure if I should move them here. Note that a web-app also exists (backend + frontend) for homelab environments. More in github repo: https://github.com/Chnapy/pkvault For the tech part backend is C# (using PKHeX.Core) and frontend Typecript/React, the two being used by WinForm desktop app via WebView2. --- I made this tool for my specific use-case: I want to transfer my pkms between my saves, without any generation barrier, I don't want to be blocked by trade-only evolves, and I'm tired of TM unique use in early gens. With PKVault I can replay my good old Pokemon games in the conditions I want today, and maybe it can help some people here. Big thanks to PKHeX contributors, to be honest I'm not sure I would have continue playing Pokemon games without this tool.
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  2. On which emulator are you playing by chance? Not intended, fixed in the upcoming 3.1 Post-Darkrai, return to the peak and take the assignment
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  3. Enable cutscene skip. I mean next version as in 3.1 and it's not out yet. Sneasel and Sneasler exclusive items will get a rename. The item spawn rate for Sneasler's item will be fixed in 3.1 If you have an ultimate item that cuts dungeon floors in half like Mechanical Array or Light Tetrahedron, you will have the same behavior as with bosses cutscenes in base game. This is perfectly intended.
    1 point
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