Watashinero Posted 4 hours ago Posted 4 hours ago Goal I am building a real-time Pokemon Emerald tracker for OBS. The long-term goal is to read live game data directly from emulator memory and eventually display: Current party Pokemon HP values Levels Fainted status Inventory information Potentially badges and run statistics The tracker should work in real time while the game is running. Current Setup RetroArch 1.21.0 mGBA core Python 3.13 UDP Network Commands enabled Command Port: 55355 I can successfully communicate with RetroArch using UDP commands. Working commands include: VERSION GET_STATUS READ_CORE_MEMORY Example: READ_CORE_MEMORY 02000000 32 returns valid memory data. Current Progress I have confirmed that live memory reading works. I am currently exploring the Emerald memory layout and trying to identify useful gameplay data. So far I have: Created memory dump tools in Python. Compared memory snapshots before and after gameplay actions. Identified reproducible memory changes when purchasing items (Poké Balls). Built a live memory watcher that continuously monitors selected addresses. Current Problem I am trying to locate stable gameplay values such as: Money Inventory counts Party data I found a candidate around: 0202065C but live monitoring showed that the value changes constantly during menu interactions and shop dialogs, suggesting it is probably a menu/script state variable rather than actual money or inventory data. What I Need Help With I am looking for information about: Pokemon Emerald RAM structure SaveBlock1 / SaveBlock2 locations Party data locations Inventory data locations Money offsets Emerald-specific memory maps Anyone who has experience reading Emerald RAM through RetroArch’s READ_CORE_MEMORY command Any documentation, existing projects, or research would be extremely helpful.
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