developer_butters Posted 9 hours ago Posted 9 hours ago Hey there, I'm trying to build some kind of program to create randomized save files for my ds/3ds games (as in fully legal game saves with pokemon at various levels based on progression). I've tried doing this by cloning a save and then using python to try to modify the save via pkhex. I've also tried creating a c++ program to create and modify .pk files so I could just dump boxes back onto created save files instead. Finally, I tried to do a plugin to pkhex that would use the encounter DB to automatically populate the save file. Long story short, all of these approaches failed to create actual saves for one reason or another. Is there a plugin for pkhex already that can do what I want, or is there a better approach to do this than the ones I've tried? Or is it just impossible to do with pkhex automatically and I'll just have to suffer through generating a list and creating pokemon one at a time?
theSLAYER Posted 2 hours ago Posted 2 hours ago 6 hours ago, developer_butters said: Hey there, I'm trying to build some kind of program to create randomized save files for my ds/3ds games (as in fully legal game saves with pokemon at various levels based on progression). I don't think every part of every save has been broken down and documented. Quote Or is it just impossible to do with pkhex automatically and I'll just have to suffer through generating a list and creating pokemon one at a time? You may be able to use ALM, but to some extent you're gonna have to "suffer" and do it one by one. Another option is (1) play the game fully, or (2) use "complete packs" that people have uploaded (at your own risk)
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