casualghost Posted 2 hours ago Posted 2 hours ago Hello everyone, I have no idea what I'm doing and I need a lot of help INFO: I'm playing on MacOS and using Retroarch (Gambatte and Mupen64Plus-Next cores). The Crystal rom I'm playing is Deluxe Crystal. I successfully followed a tutorial to use the transfer pak on a rom of Stadium 2 to play with my Crystal team but for some reason Stadium 2 won't recognize my Crystal save file (pic attached). PROBLEM: Since the Crystal save file works on Gambatte I'm assuming I'm messing up the save in a way that Stadium 2 can't read it. Attached is my .srm (Retroarch Gambatte save) and my .sav I made from the .srm by changing the file's extension Could someone check to see what the issue is or help me convert the proper file to play on Stadium 2? Pokemon Deluxe Crystal.srm Pokemon Deluxe Crystal.sav
Kaphotics Posted 2 hours ago Posted 2 hours ago 6 minutes ago, casualghost said: The Crystal rom I'm playing is Deluxe Crystal 7 minutes ago, casualghost said: Stadium 2 can't read it should be obvious that a ROM hack save file is unrecognized by a game that expects an unmodified Crystal save file.
casualghost Posted 2 hours ago Author Posted 2 hours ago 5 minutes ago, Kaphotics said: should be obvious that a ROM hack save file is unrecognized by a game that expects an unmodified Crystal save file. Thank you! I saw posts on another site discussing how other hacks were able to be read so I thought it was possible with this one. Is there a way to extract my pokes from the hack and somehow inject them into an unmodified crystal?
Kaphotics Posted 1 hour ago Posted 1 hour ago You'd have to dig into your save file with a hex editor to locate the box data manually, then try to dump it/transplant it to an unmodified game's save file. https://bulbapedia.bulbagarden.net/wiki/Save_data_structure_(Generation_II)
casualghost Posted 1 hour ago Author Posted 1 hour ago 5 minutes ago, Kaphotics said: You'd have to dig into your save file with a hex editor to locate the box data manually, then try to dump it/transplant it to an unmodified game's save file. https://bulbapedia.bulbagarden.net/wiki/Save_data_structure_(Generation_II) Thank you for the reference material! I’m learning a lot When I ask someone for help with this, is it a) easier to generate the pokemon from scratch and inject them into unmodified crystal or b) suck them out from the hack and put them in an unmodified crystal? I would like to ask for help in the least pain in the butt way possible
Kaphotics Posted 1 hour ago Posted 1 hour ago 24 minutes ago, casualghost said: Thank you for the reference material! I’m learning a lot When I ask someone for help with this, is it a) easier to generate the pokemon from scratch and inject them into unmodified crystal or b) suck them out from the hack and put them in an unmodified crystal? I would like to ask for help in the least pain in the butt way possible Depends how many, and your ability/attachment to the old data. Probably easier for you to just remake whichever ones you care about; the encounter database in PKHeX can help you with starting values. 1
casualghost Posted 11 minutes ago Author Posted 11 minutes ago 1 hour ago, Kaphotics said: Depends how many, and your ability/attachment to the old data. Probably easier for you to just remake whichever ones you care about; the encounter database in PKHeX can help you with starting values. thank you again!!
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