jjbinkers Posted December 26, 2025 Posted December 26, 2025 (edited) Hi, I just started to use the donut editor in PKHex and creating my own donuts seemed to work well and appear fine in-game and work as intended. However, upon using one with Sparkling Power: (any Type lvl 3) in a Hyperspace, saving in that Hyperspace and "restarting" the game with the current donut active, it changes to Sparkling Power: Normal lvl 3. I made sure to make the "possible" ingredients as well, just not sure why it reverts to Normal upon rebooting the game. I did use Normal Power as a basis for my first batch of donuts but I don't see how that would revert it to that type. (Unless the "#" of the donut has something to do with it) And it's only the Sparkling Power, catching power and Alpha Power remains in tact. I didn't see any report of this and wondering if anyone else has run into this issue. Edited December 27, 2025 by jjbinkers
theSLAYER Posted December 26, 2025 Posted December 26, 2025 Interesting; I wonder if it’s a game mechanic where only certain calories or type of donut that allows for all types (provided PKHeX is working correctly)
theSLAYER Posted December 28, 2025 Posted December 28, 2025 As a follow-up, I've hacked a donut to be this, and it stayed as such in-game.
jjbinkers Posted December 28, 2025 Author Posted December 28, 2025 Very strange, I'll try to see if it happens off making a brand new donut. I think the issue was an original donut being Normal Power 3 and editing it into another type, I'll try to recreate my process to see if that was the case. Thanks for looking into it!
Fulynn-Designs Posted 1 hour ago Posted 1 hour ago I have run into this issue too where I imported a sparkling all type 3 donut and after restarting it would change to my attack boost donut. Coincidentally it is my first donut in my inventory so idk if that has to do with anything.
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