moomoomiltank Posted Friday at 10:59 PM Posted Friday at 10:59 PM I dont know why this happens, but its been a persistent issue since Pkhex was updated for Z-A the first time.
Kaphotics Posted Friday at 11:31 PM Posted Friday at 11:31 PM Changing Gender Causes Infinite Load (Legends Z-A) · Issue #4614 · kwsch/PKHeX
moomoomiltank Posted 4 hours ago Author Posted 4 hours ago (edited) On 12/12/2025 at 5:31 PM, Kaphotics said: Changing Gender Causes Infinite Load (Legends Z-A) · Issue #4614 · kwsch/PKHeX It worked fine with the Azalea save editor website by just changing the drop down menu from female to male. So if changing it in pkhex causes it to break, then it is a fault of the program not doing it correctly. Since the azalea save editor hasnt been updated and PKHEX is like the only other save editor, it would be really helpful if it worked properly. Edited 4 hours ago by moomoomiltank
Kaphotics Posted 3 hours ago Posted 3 hours ago 38 minutes ago, moomoomiltank said: It worked fine with the Azalea save editor website by just changing the drop down menu from female to male. So if changing it in pkhex causes it to break, then it is a fault of the program not doing it correctly. Since the azalea save editor hasnt been updated and PKHEX is like the only other save editor, it would be really helpful if it worked properly. PKHeX works properly. As I already said, you need to change the values for current model appearance. PKHeX already lets you change PlayerAppearance and PlayerFashion via the Block Data editor. The save editor script you mentioned uses leaked source code/information (not legal) in its implementation, and I refuse to read/reference it. Changing the player's appearance/fashion automatically when gender is changed requires someone to dump the default fashion/appearance and implement it in a pull request. It is not worth my time as other featurese are much more important, and such a feature primarily is only useful for players who are using other people's save files (more frequent in pirated game copies).
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