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How do I edit fashion blocks for S/V for specific items?


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Posted

I'm really sorry if this has been asked, I tried looking for other posts but I'm very new to this and i don't understand much... 
I'm looking to get specific clothes that aren't available until later in the game, specifically the replica clothes from the Atticus auction. 
I believe I have everything i need to be able to do this, I'm just not sure where to even start.

I noticed that in pkhex, theres an option to edit fashion, but theres only a few unique numbers and the rest are all the same image.thumb.png.2b753a03f5f942fb6e0eadede2e8213e.png 

I have a footwear block file that I've downloaded from someone who has everything, I also have the hex code for the specific items I'm looking for (ex. {Replica Aether Shoes} 73 10 00 00 01 00 00 00 ) Now, I have no clue what to do with this information, and I'm not the brightest when it comes to this kind of stuff... If someone is able to dumb down an explanation by like 60% or even like screenshots with big red circles to help me figure out what's supposed to go where, that would be super awesome 

(I'm not even sure if this is the right place to put this I'm so sorry)

Posted

Because of the endianness of the data you need to reverse the bytes in the file and convert that to decimal to place in the editor. Also we only care about the first two groups of numbers in since that is the actual indicator for what the items is

So for example the first item in your Footwear is 4002 which corresponds to "{Performance Sneakers White} A2 0F 00 00 00 00 00 00"

  1. Converting 4002 to hex gives 0F A1 
  2. Reverse the order to account for endianness and we get the A2 0F which we see in the text file

So for adding the item "{Replica Aether Shoes} 73 10 00 00 00 00 00 00"

  1. We only  care about the first 2 hex values so 73 10 and reverse them so 10 73
  2. Convert that number to decimal so 4211 for this item
  3. Replace the first 65535 with that value
  4. Save and verify they show in game

 

Link below to  the item block values another user did which I am assuming is the the hex codes you are also referencing

 

Posted
4 hours ago, foohyfooh said:

Because of the endianness of the data you need to reverse the bytes in the file and convert that to decimal to place in the editor. Also we only care about the first two groups of numbers in since that is the actual indicator for what the items is

So for example the first item in your Footwear is 4002 which corresponds to "{Performance Sneakers White} A2 0F 00 00 00 00 00 00"

  1. Converting 4002 to hex gives 0F A1 
  2. Reverse the order to account for endianness and we get the A2 0F which we see in the text file

So for adding the item "{Replica Aether Shoes} 73 10 00 00 00 00 00 00"

  1. We only  care about the first 2 hex values so 73 10 and reverse them so 10 73
  2. Convert that number to decimal so 4211 for this item
  3. Replace the first 65535 with that value
  4. Save and verify they show in game

 

Link below to  the item block values another user did which I am assuming is the the hex codes you are also referencing

 

omg you're amazing, I honestly did not think id understand but that was like totally simple 😭😭

How do i go about turning the reversed hex value thingy into the 4000 number, like is there just a converter online or something like that?
 

Posted
Just now, arydove said:

omg you're amazing, I honestly did not think id understand but that was like totally simple 😭😭

How do i go about turning the reversed hex value thingy into the 4000 number, like is there just a converter online or something like that?
 

NVM im slow i found it T-T

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