chnapy Posted Thursday at 10:26 PM Author Posted Thursday at 10:26 PM (edited) Hi, new fix release 1.5.2 focused on pokemon convert system. Converting a pokemon from a game to another one is now fully reworked, fixing most of current issues (errors, legality issues) and massivelly improving consistency and reliability. PKHeX is expected to be used for remaining legality issues if any. Some other fixes are visible in file changelog. including yours @gBina. About the suggestion for homebrew switch app, this is possible but may take some time to do. Edited Thursday at 10:26 PM by chnapy
Antik Posted Friday at 05:26 PM Posted Friday at 05:26 PM Ok, So after a bit of playing around with this and setting everything up the way I like it, i have to say, this is an insanely awesome program, and just what I was looking for. I make props for cosplay (but never actually cosplay ironically...), and this is perfect for the PC prop I'm making. Its modeled after the PCs from the gen 1 games, and with this program it'll actually work. Im curious if there's a way to integrate it with Flagbrew's PKSM/GPSS, but that's something I'll fiddle with on my free time. I just want to say, this is an excellent program, and good job! 1
KamiGatto Posted 5 hours ago Posted 5 hours ago Hi, first of all, thanks for this amazing program! Since this morning, for some reasons, PKVault doesn't read any of my save files. what should i do?
chnapy Posted 5 hours ago Author Posted 5 hours ago @KamiGatto please share: Your save files A screenshot of parameters Log files in "logs" folder File "db/pkvault.db" if any
KamiGatto Posted 4 hours ago Posted 4 hours ago (edited) 1 hour ago, chnapy said: @KamiGatto please share: Your save files A screenshot of parameters Log files in "logs" folder File "db/pkvault.db" if any Here they are, thank you very much! (save file is from Legends ZA) main pkvault.db Ryujinx_1.3.3_2026-03-10_00-41-14.log Edited 4 hours ago by KamiGatto
chnapy Posted 3 hours ago Author Posted 3 hours ago I just published a hotfix release 1.5.5 for this issue @KamiGatto, it should work well now.
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