BigManFisherMan Posted September 29 Posted September 29 When creating a Pokemon through Tools > Showdown > Import Set from Clipboard, is there anyway to set the pokeball? Or, if a pokemon is in the form: Masquerain (F) @ Focus Sash Ability: Intimidate Level: 50 Shiny: No Timid Nature EVs: 252 HP / 252 Spe IVs: 31 HP / 0 Atk / 31 Def / 31 SpA / 31 SpD / 31 Spe - Protect - Agility - Baton Pass - Hydro Pump can I choose what pokeball it is in? I am creating pokemon specifically for Battle Revolution if that is relevant, the pokeball animations in that game look really nice and I'm making a program to turn pokemon into that form but don't know of a way to include pokeball information.
Kaphotics Posted September 29 Posted September 29 Balls are not part of a Showdown Set. The AutoLegalityMod plugin has an "enhanced" import which accepts batch editor instructions along with the set, to generate a legal Pokémon. But for illegal requests, you won't really get a result. It's only a couple clicks to select a ball after you import. Click on the ball icon to view all balls, then pick whichever you want.
BigManFisherMan Posted September 29 Author Posted September 29 Thank you, I'll look into that. I see, I was really just looking for a way to automate it.
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