Carlzock Posted June 26 Posted June 26 I don't get how filters work in the encounter DB. I've added my desired TID16, SID16, language filters with a . in front of each command like so: But the pokemon showing up on the results still have language = 2, TID/SID = whatever my Emerald savegame OT uses. Trying to use this to quickly add the missing Unown variants to my boxes.
Kaphotics Posted June 26 Posted June 26 They're search filters, not application instructions. The program uses the `trainers` folder when generating a template to pk*, so create a pkm from that trainer and place it in the folder. Re-launch the program so that it initializes the trainer database with your updated data.
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