bee8 Posted June 13 Posted June 13 Hello, I'm trying to generate Pokémon using PKHeX and RNG-related tools. My goal is to collect shiny Pokémon (with the ◆ effect). When I generated Pokémon in Generation 4, I had no issues - I would search for my preferred TID/SID using PokeFinder, then search for Pokémon based on that information and generate them with PKHeX. However, with USUM, while I can use 3DS RNG Tool to find G7TID/SID, TSV, TRV, and the stats of Pokémon I can encounter, I can't determine the PID. This causes errors when generating Pokémon. How can I determine the PID? Or is there another method to generate legal Pokémon? Note that ALM and Encounter Database are not the methods I'm looking for. Thank you.
theSLAYER Posted June 14 Posted June 14 7 hours ago, bee8 said: Hello, I'm trying to generate Pokémon using PKHeX and RNG-related tools. My goal is to collect shiny Pokémon (with the ◆ effect). When I generated Pokémon in Generation 4, I had no issues - I would search for my preferred TID/SID using PokeFinder, then search for Pokémon based on that information and generate them with PKHeX. However, with USUM, while I can use 3DS RNG Tool to find G7TID/SID, TSV, TRV, and the stats of Pokémon I can encounter, I can't determine the PID. This causes errors when generating Pokémon. How can I determine the PID? Or is there another method to generate legal Pokémon? Note that ALM and Encounter Database are not the methods I'm looking for. Thank you. If I’m not mistaken mons caught in Gen 7 have sufficiently random RNG; I don’t think any correlation has been discovered. If you’re concerned, catch the desired mons in game (so that’s if there’s any undiscovered correlation, the PID IV etc relationship be maintained), then shinify it by only flipping the front half of the PID against your Trainer details In practice similar to the Overworld Shiny + Forced Shiny function of this: (that’s what happens in Gen 8; the shiny generated by a random “seed” value has stat correlations, and how the game shinifies it is just by modifying the front half of the PID. Longer seeds, like with raids, are a bigger problem as they also generate what’s called “fake trainer tid sid”, which is what the game uses to determine if the encounter can even be shiny)
bee8 Posted June 15 Author Posted June 15 I see. I learned something new. Also, thank you for letting me know about the alternative option!!
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