lolzcom Posted June 15 Share Posted June 15 Hey guys, Am currently doing a few playthroughs of BW2 on a romhack, and I've noticed when I edit and set a Pokemon with no Hidden Ability (Rotom for example) on PKHaX, the ability shows as Levitate but is using the Hidden Ability slot by default. This results in weird incidents where after I set the Rotom and change its forme ingame, it tries to pull a non-existent ability and ends up with no ability. I wonder if it is possible to specify the Ability Slot for BW2 PKHaX as well, or do I need to edit the ability in manually everytime after I change its forme ingame. Link to comment Share on other sites More sharing options...
Kaphotics Posted June 15 Share Posted June 15 Behavior adjusted on latest commits; try dev build. https://github.com/kwsch/PKHeX/commit/6b51250f880e0075a2b1eefa78e7d6b8e0facb1c#diff-38e0fe4dc7d210c5436b833b03c8581aff804ee6526e7c2ffe4c31a1d9af260dL51 Can also just use the batch editor to clear the HiddenAbility flag. Link to comment Share on other sites More sharing options...
lolzcom Posted June 16 Author Share Posted June 16 Noted, thanks for the update Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now