lolzcom Posted June 15 Posted June 15 Hey guys, Am currently doing a few playthroughs of BW2 on a romhack, and I've noticed when I edit and set a Pokemon with no Hidden Ability (Rotom for example) on PKHaX, the ability shows as Levitate but is using the Hidden Ability slot by default. This results in weird incidents where after I set the Rotom and change its forme ingame, it tries to pull a non-existent ability and ends up with no ability. I wonder if it is possible to specify the Ability Slot for BW2 PKHaX as well, or do I need to edit the ability in manually everytime after I change its forme ingame.
Kaphotics Posted June 15 Posted June 15 Behavior adjusted on latest commits; try dev build. https://github.com/kwsch/PKHeX/commit/6b51250f880e0075a2b1eefa78e7d6b8e0facb1c#diff-38e0fe4dc7d210c5436b833b03c8581aff804ee6526e7c2ffe4c31a1d9af260dL51 Can also just use the batch editor to clear the HiddenAbility flag.
lolzcom Posted yesterday at 04:50 AM Author Posted yesterday at 04:50 AM Hi, Sorry to post again, but I found another issue. When a Pokemon has no hidden ability but its evolution does (Starly line in BW2), upon editing its data in PKHaX it defaults back to the first ability slot of the Pokemon, which results in Intimidate Staravia instead of Reckless Staravia upon evolving.
Kaphotics Posted yesterday at 02:22 PM Posted yesterday at 02:22 PM The games will always update the abilities back to whatever their correlation requires when evolving. Ability index is the lowest bit of the upper half of the PID for Gen5 origin, and the lower half for previous games, just like PKHeX checks for.
lolzcom Posted 10 hours ago Author Posted 10 hours ago Alright thanks for the speedy update as always.
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