Fortree_Lover Posted February 2 Posted February 2 Ive been trying to randomise abilites on PKHex, I can set the ability to either their first second or hidden ability by using .AbilityNumber=$0, .AbilityNumber=$1 and .AbilityNumber=$2 in the batch editor respectively. However I can't seem to get it to pick an ability number at random. I can randomise the IVs and nature by using similar functions but can't seem to get the ability number to randomise in the same way. The functions I have tried are .AbilityNumber=$0,$2 .AbilityNumber=$0,$1,$2 .AbilityNumber=$$0,$2 .AbilityNumber=$$0,$$2 Are any of these functions along the right lines is there something boneheadedly stupid I'm overlooking? Any help is greatly appreciated.
Kaphotics Posted February 2 Posted February 2 The batch editor isn't too "smart"; only a few shortcuts have been added to facilitate complicated actions. However, you can still do what you want if you think a little outside the box! Assuming you're editing for Gen8+, we can first randomize them to unused ability IDs, then fix them back to their correct ability for the slot. .Ability=$3000,3002 ; =Ability=3000 .AbilityNumber=$1 ; =Ability=3001 .AbilityNumber=$2 ; =Ability=3002 .AbilityNumber=$4
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