Fortree_Lover Posted February 2 Share Posted February 2 Ive been trying to randomise abilites on PKHex, I can set the ability to either their first second or hidden ability by using .AbilityNumber=$0, .AbilityNumber=$1 and .AbilityNumber=$2 in the batch editor respectively. However I can't seem to get it to pick an ability number at random. I can randomise the IVs and nature by using similar functions but can't seem to get the ability number to randomise in the same way. The functions I have tried are .AbilityNumber=$0,$2 .AbilityNumber=$0,$1,$2 .AbilityNumber=$$0,$2 .AbilityNumber=$$0,$$2 Are any of these functions along the right lines is there something boneheadedly stupid I'm overlooking? Any help is greatly appreciated. Link to comment Share on other sites More sharing options...
Kaphotics Posted February 2 Share Posted February 2 The batch editor isn't too "smart"; only a few shortcuts have been added to facilitate complicated actions. However, you can still do what you want if you think a little outside the box! Assuming you're editing for Gen8+, we can first randomize them to unused ability IDs, then fix them back to their correct ability for the slot. .Ability=$3000,3002 ; =Ability=3000 .AbilityNumber=$1 ; =Ability=3001 .AbilityNumber=$2 ; =Ability=3002 .AbilityNumber=$4 Link to comment Share on other sites More sharing options...
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