Solgaleo297 Posted January 12 Share Posted January 12 The game I am using is Sword and I have tried using TrainerTID7, TrainerSID7, SID7, TID7 and it keeps saying "ignored 11 entries due to internal error". I am trying to edit a box using =Box=26 and the TID and SID I have tried using $rand Anyone have an explanation as to how I can better figure out what's wrong? Link to comment Share on other sites More sharing options...
Kaphotics Posted January 12 Share Posted January 12 Paste the exact commands you are using. Link to comment Share on other sites More sharing options...
Solgaleo297 Posted January 12 Author Share Posted January 12 18 hours ago, Kaphotics said: Paste the exact commands you are using. =Box=26 .TrainerID7=$rand .TrainerSID7=$rand =Box=26 .TID7=$rand .SID7=$rand And I have also used TID and SID instead of the TID7 and SID7 variants. Link to comment Share on other sites More sharing options...
Solgaleo297 Posted January 12 Author Share Posted January 12 Just now, Solgaleo297 said: =Box=26 .TrainerID7=$rand .TrainerSID7=$rand =Box=26 .TID7=$rand .SID7=$rand And I have also used TID and SID instead of the TID7 and SID7 variants. I also have used the "any" and "all" file settings, with the criteria being "TrainerTID7", "TrainerSID7", and SWSH cycled through, and no success with any of them. Link to comment Share on other sites More sharing options...
Kaphotics Posted January 13 Share Posted January 13 2 hours ago, Solgaleo297 said: =Box=26 .TrainerID7=$rand .TrainerSID7=$rand =Box=26 .TID7=$rand .SID7=$rand And I have also used TID and SID instead of the TID7 and SID7 variants. Not all of those properties are in the drop down, and that's not the syntax to randomize. Only PID and EC use $rand iirc Link to comment Share on other sites More sharing options...
Solgaleo297 Posted January 13 Author Share Posted January 13 Oh okay, thank you! So is there no way to randomize TID and SID through batch editor? I tried key word searching the how to guide and it didn't seem to have an alternative. Link to comment Share on other sites More sharing options...
Kaphotics Posted January 13 Share Posted January 13 Per the guide: https://projectpokemon.org/home/tutorials/save-editing/using-pkhex/how-to-use-the-batch-editor-in-pkhex-r77/ To Randomize a value within a range, use ".Nature=$x,y" for an inclusive range of [x,y]. 1 Link to comment Share on other sites More sharing options...
Solgaleo297 Posted January 13 Author Share Posted January 13 Oh okay, I misunderstood and thought that only applied to Nature or attributes like it rather than ID. Thank you! Link to comment Share on other sites More sharing options...
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