Ju1yChan Posted January 9, 2023 Posted January 9, 2023 Like this photo, How can i batch remove all markings for all box pokemons? I fina a code is ".MarkingCount=", but i set "0" or "false", none of this can be achieved. What should i do?
Ju1yChan Posted January 9, 2023 Author Posted January 9, 2023 This save file is "Pokémon Shining Pearl" save file. Another, I try ".MarkCircle=0 .MarkDiamond=0 .MarkHeart=0 .MarkSquare=0 .MarkTriangle=0 .MarkStar=0" none of this can be achieved too.
Kaphotics Posted January 9, 2023 Posted January 9, 2023 Refer to the batch editor guides on how to find property names that you can use. All 6 that you listed are not in the list of properties. There's one property that starts with Mark***** that should be obvious how to set.
Ju1yChan Posted January 10, 2023 Author Posted January 10, 2023 8 hours ago, Kaphotics said: Refer to the batch editor guides on how to find property names that you can use. All 6 that you listed are not in the list of properties. There's one property that starts with Mark***** that should be obvious how to set. I fina a code is ".MarkingCount=", but i try to set "0" or "false", it also can‘t be achieved.
Kaphotics Posted January 10, 2023 Posted January 10, 2023 1 hour ago, Ju1yChan said: I fina a code is ".MarkingCount=", but i try to set "0" or "false", it also can‘t be achieved. There are 4 markings for early formats and 6 markings in more recent games. Keep looking.
Ju1yChan Posted January 10, 2023 Author Posted January 10, 2023 7 hours ago, Kaphotics said: There are 4 markings for early formats and 6 markings in more recent games. Keep looking. Yes i konw that. But i mean i want to batch remove all markings for all box pokemons? Just Like Photo 1 to change for Photo 2. Which code can i use for that?
pdcqqcjc Posted May 4, 2023 Posted May 4, 2023 So, I found the thread via google since I had the same question. For those who will do the same, here is how MarkValue works: MarkValue is a bit-field, which means that each mark has its own bit. The marks in binary are as follows: ● 0000.0000.0001 (1) ● 0000.0000.0010 (2) ▲ 0000.0000.0100 (4) ▲ 0000.0000.1000 (8) ■ 0000.0001.0000 (16) ■ 0000.0010.0000 (32) ♥ 0000.0100.0000 (64) ♥ 0000.1000.0000 (128) ★ 0001.0000.0000 (256) ★ 0010.0000.0000 (512) ✦ 0100.0000.0000 (1024) ✦ 1000.0000.0000 (2048) You can combine multiple markings by combining the bits, i.e.: ●▲■♥★✦ = 1010.1001.0110 (2710) Obviously the red and blue mark with the same symbol are mutually exclusive, aka you should not set them at the same time. In the batch editor you will have to use the decimal value, which I included in parentheses. Example: Mark all shiny pokemon with ★: =IsShiny=true .MarkValue=512 You can use a binary to decimal converter to get the decimal value of combined marks. 2
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now