Jump to content

Replacing Y's music with correct loop points


IAmSoLost

Recommended Posts

I want to replace some of Y's music, and while I can replace the song's file in the sound folder easily enough, the real problem I'm having is with loop points - or, since I'm using GoldWave, cue points. That process is pretty simple; throw in a .wav, set startcue and endcue, save, google a converter and convert it to an .aac file. But after playing with a test replacement, it sounds like the song loops at the original song's loop point, and not the one I set. I tried setting cue points in the .aac file, but apparently cue points cannot be stored in that file format. Does anyone know how to insert correct loop points?

Thank you!

Link to comment
Share on other sites

  • 2 weeks later...

Finally someone who is looking into that !

I’m trying as well to replace musics in pokemon Y

Apparently, loop points are stored in the .bcsar file in the sound folder, but after extracting it I don’t really think it’s there

I tried replacing a music without adding something, and the game crashed (second time, the game just didn’t have any music playing)

Also, apparently no one tried to look into that (couldn’t find a thread or something about that) 

 

EDIT: Apparently, the bcsar contains only battle sound, sound effect and maybe some pokemon cries template, but nothing about looping points

 

EDIT#2: I found 2 channels (PlatinumMaster and recordreader) both have successfully replaced music in CY, and apparently PlatinumMaster will post a tutorial on that

Edited by lglaplante
Add info
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...