IAmSoLost Posted September 19, 2018 Posted September 19, 2018 I want to replace some of Y's music, and while I can replace the song's file in the sound folder easily enough, the real problem I'm having is with loop points - or, since I'm using GoldWave, cue points. That process is pretty simple; throw in a .wav, set startcue and endcue, save, google a converter and convert it to an .aac file. But after playing with a test replacement, it sounds like the song loops at the original song's loop point, and not the one I set. I tried setting cue points in the .aac file, but apparently cue points cannot be stored in that file format. Does anyone know how to insert correct loop points? Thank you!
lglaplante Posted September 30, 2018 Posted September 30, 2018 (edited) Finally someone who is looking into that ! I’m trying as well to replace musics in pokemon Y Apparently, loop points are stored in the .bcsar file in the sound folder, but after extracting it I don’t really think it’s there I tried replacing a music without adding something, and the game crashed (second time, the game just didn’t have any music playing) Also, apparently no one tried to look into that (couldn’t find a thread or something about that) EDIT: Apparently, the bcsar contains only battle sound, sound effect and maybe some pokemon cries template, but nothing about looping points EDIT#2: I found 2 channels (PlatinumMaster and recordreader) both have successfully replaced music in CY, and apparently PlatinumMaster will post a tutorial on that Edited September 30, 2018 by lglaplante Add info
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