CrystalLink Posted September 26, 2016 Share Posted September 26, 2016 Iv'e been having this issue when i add to my script "ApplyMovement 0x(OW ID) Movement_#(Movement ID)" no movement is applied, even though the Overworld ID is correct. Here is my script: PlayFanfare 0x5DC LockAll FacePlayer Message 0x1 WaitButton CloseMessageOnKeyPress ApplyMovement 0x9 Movement_#1 WaitMovement ReleaseAll End Iv'e also tried using PPRE, but that doesn't seem to change anything. I'm currently using SDSME 1.8.1 If anyone knows how to fix this please let me know . Link to comment Share on other sites More sharing options...
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