SciresM Posted August 31, 2016 Share Posted August 31, 2016 Hey, there. I've started the process of implementing Gen II support in PKHeX, following my just adding Gen I support. I'm currently working on implementing save file loading/reading for GSC saves -- this is easy for English games, because bulbapedia documents save offsets well for those here. However, Japanese offsets are not so well-documented; I'd like to ask, then, if people could help out by documenting them while I work on implementing the other features required for PKHeX's Gen II support. The Japanese offsets that need documentation for full PKHeX support (both GS and C need offsets): -TID -OT Name -Daylight Savings -Time Played -Player Palette -Money -Johto Badges -TM Pocket -Item Pocket -Key Item Pocket -Ball Pocket -PC Item list -Current Box Number -Pokedex Owned -Pokedex Seen -Player Gender (Crystal only) Strictly speaking, Checksums also need their offset located, but I can take care of that when the time comes. 1 Link to comment Share on other sites More sharing options...
YumeMaboroshi Posted February 23, 2017 Share Posted February 23, 2017 (edited) See Gen II.txt for more info. (Sorry for my short reply, because my English is poor...) Edit: fix offset in attachment. Gen II.txt Edited February 25, 2017 by YumeMaboroshi 2 Link to comment Share on other sites More sharing options...
suloku Posted March 25, 2017 Share Posted March 25, 2017 Set 0xA083 to 0x0B to enable the Celebi event. The flag is out of the checksumed regions. For non-japanese, the offset is 0x3E44 (didn't really know where to post this information, this seems the most correct place) Link to comment Share on other sites More sharing options...
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