ABZB Posted April 27, 2016 Posted April 27, 2016 I've been playing around with the field-effect moves using Poke3DS, I noticed that when I change an 'other' category move to be physical or special, copying over every other field from an existing move, [experimenting making Flash have Dazzling Gleam's properties]: If I use that modified Flash in battle: If the move would KO the target, the target is KOed, but no HP bar animation is shown. If the move would not KO the target, the move animation plays as normal, but nothing happens at all, turn proceeds as normal. A similar experiment, Parting Shot -> Teleport, always results in the 'move failed' message I suspect that there might be some other set of flags somewhere that Poke3DS is unaware of... Could anyone give me some pointers as to where to proceed in finding them?
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