MeroMero Posted September 10, 2015 Share Posted September 10, 2015 (edited) Hello once again for a tutorial, really simple this time. Those who have a keen eye most certainly noticed that Krookodile back animation does NOT match up with its front animation. More precisely, this is the duration of Krookodile's different animated parts: Front animation: moves for 54 frames 4 times 0 to 53 54 to 107 108 to 161 162 to 215 [*]then moves for 108 frames once 216 to 323 [*]loops Back animation: moves for 54 frames 5 times 0 to 53 54 to 107 108 to 161 162 to 215 216 to 269 [*]then moves for 108 frames once 270 to 377 [*]loops The back animation has a supernumerary part that shouldn't be there, the fix is really simple: Step 1: Open your Black (2)/White (2) ROM with CrystalTile2. Step 2: Click the NDS icon or Ctrl+N to open the file browser. Step 3: Go to narc a/0/0/4. Step 4: Locate the file 11067* and export it. Step 5: Import it in place of the file 11076*. Step 6: Save and close CrystalTile2. *Those two files have the exact same data between all 4 versions, thus they are interchangeable. That's it, now you can test in-game and see by yourself that Krookodile's back animation is now on par with the front animation. Edited September 10, 2015 by MeroMero Link to comment Share on other sites More sharing options...
Oxnite Posted September 10, 2015 Share Posted September 10, 2015 Thanks for sharing!! Link to comment Share on other sites More sharing options...
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