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Posted (edited)

Hello once again for a tutorial, really simple this time.

Those who have a keen eye most certainly noticed that Krookodile back animation does NOT match up with its front animation.

More precisely, this is the duration of Krookodile's different animated parts:

Front animation:

  • moves for 54 frames 4 times
    • 0 to 53
    • 54 to 107
    • 108 to 161
    • 162 to 215

    [*]then moves for 108 frames once

    • 216 to 323

    [*]loops

Back animation:

  • moves for 54 frames 5 times
    • 0 to 53
    • 54 to 107
    • 108 to 161
    • 162 to 215
    • 216 to 269

    [*]then moves for 108 frames once

    • 270 to 377

    [*]loops

The back animation has a supernumerary part that shouldn't be there, the fix is really simple:

Step 1:

Open your Black (2)/White (2) ROM with CrystalTile2.

Step 2:

Click the NDS icon or Ctrl+N to open the file browser.

Step 3:

Go to narc a/0/0/4.

Step 4:

Locate the file 11067* and export it.

Step 5:

Import it in place of the file 11076*.

Step 6:

Save and close CrystalTile2.

*Those two files have the exact same data between all 4 versions, thus they are interchangeable.

That's it, now you can test in-game and see by yourself that Krookodile's back animation is now on par with the front animation.

Edited by MeroMero

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