Yeseah Posted January 20, 2015 Posted January 20, 2015 (edited) Hi everyone, sorry about this but can anyone please help me completely replace the Black 2 male MC with the one from Black 1 (editing the Trainer Card, mugshots, battle animations, etc...)? I've been trying to do it for a few hours now and I'm completely stumped on where to start and what to do, since I have absolutely no experience with sprite replacing. I tried searching for a tutorial on replacing the overworld sprites but I couldn't find one that applies to Black 2, which seems completely different from Black 1. Any help would be appreciated, thanks. EDIT: Okay, well I managed to figure out some stuff and edited my rom a bit. But now I'm dealing with even more problems than I could possible figure out, especially the overworld sprites; I can't even find the import button to replace them... also, I'd like to know how to change the flying animations for the MC as well, as after looking at this thread a bit more (http://projectpokemon.org/forums/showthread.php?20235-Alder-Overworld-Sprite-Using-Fly), I was able to locate the flying animations using Tinke, but I can't figure out how to replace them with Black 1 MC either. I'm assuming the situation is the same with surfing and fishing animations, so if someone can elaborate on where these animations are and how to replace them I'd really appreciate it. Beyond that, after messing around with other stuff, I ended up building more problems for myself. First, I edited the Xtransceiver sprite for the MC but it ended up looking like this (http://puu.sh/eQX3r/265938570d.jpg)... any suggestions? Secondly, I edited the Trainer Card sprite but that didn't go so well either (http://puu.sh/eQXbn/a780f42be7.jpg). And lastly, I attempted to replace the back facing sprite but ended up with some bizarre results (http://puu.sh/eQXir/60909cf1ff.jpg). Aside from that, I'm also attempting to replace the start screen sprite with the Black 1 MC (http://puu.sh/eQXVH/4831a3a45c.jpg) as well as replace the default bag sprite (http://puu.sh/eQXZZ/af7a8a5ddf.jpg) with the one from Black 1 (http://puu.sh/eQY5v/e061a37c76.png). So, if anyone has any idea on how to fix these issues, please let me know, thanks. Edited January 22, 2015 by Yeseah
ASleepyCat Posted February 8, 2015 Posted February 8, 2015 I've been working on a ROM hack identical to this. Most of the things can be replaced without any problems (the things that are bugged are the trainer card sprite, Elesa's gym MC texture and the bag sprite as far as I know). First, you need a couple of tools first: 1. https://github.com/pleonex/tinke"]Tinke. You'll need this to extract the textures and replace sprites. You're probably running an outdated version, so update it first. 2. MKDS Course Editor. This is for replacing the textures inside the .BMD0 files. Use the Nitro System in the Tools tab when importing the textures. You can also use Every File Explorer, but there's no current stable release yet. 3. This page. This will tell you most of the .narc locations of the files you need to edit. You'll need to find the actual files within the .narcs yourself. 4. Kazo's B/W Tools. You won't really need this, but it'll make the overworld sprite editing process a lot more simpler. As for the XTransciever, there are two files you'll need to replace: the main sprite and the eyes sprite. Replace those and you'll be fine. For the back sprite, there are seven files that are associated with each sprite. You'll need to find those and use them to replace Nate's sprite. Each lot ends at the palette file. You'll need to edit the textures for the intro. For the bag, it's a bit buggy and you need to do some tinkering to make it work. The flying animations are actually a 3D model and, as such, you need to replace the textures in the model. Use Tinke to extract the model and MKDS Course Editor to replace the textures. Before editing a ROM, you should try to understand how the game organizes its data and what to do for any situation.
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