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Posted

these are the scripts i made for TPP. they read a lot of various things from the memory of a running game such as team information, current badges, money, pokedex seen / own, and current map id. at the end of the loop it spits everything out to the console. edit it there for you needs.

NDSRead.zip

NDSRead.zip

  • 2 months later...
Posted (edited)

How hard would it be to convert these to RAM writing scripts, to write new values for health / status / moves? (It should be possible, right?)

I'm a programming noob so sorry if that's a dumb question :P

e: I've rewritten it but now I notice that in the original script, the data read is invalid in over 20% of readings. Why is this?

With so many invalid readings I'm hesistant to write data to memory :(

Edited by shelx
  • 1 month later...
Posted

Sorry if this is a dumb question, but how do I take the info that's put into the console and turn it into something that can actually display on a stream, like TPP had?

  • 1 month later...
Posted
Sorry if this is a dumb question, but how do I take the info that's put into the console and turn it into something that can actually display on a stream, like TPP had?

instead of sending it to the console, send it to a text file or send it out as a data packet or something.

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