KazoWAR Posted May 5, 2014 Posted May 5, 2014 these are the scripts i made for TPP. they read a lot of various things from the memory of a running game such as team information, current badges, money, pokedex seen / own, and current map id. at the end of the loop it spits everything out to the console. edit it there for you needs. NDSRead.zip
shelx Posted July 9, 2014 Posted July 9, 2014 (edited) How hard would it be to convert these to RAM writing scripts, to write new values for health / status / moves? (It should be possible, right?) I'm a programming noob so sorry if that's a dumb question e: I've rewritten it but now I notice that in the original script, the data read is invalid in over 20% of readings. Why is this? With so many invalid readings I'm hesistant to write data to memory Edited July 10, 2014 by shelx
JordanTH Posted August 31, 2014 Posted August 31, 2014 Sorry if this is a dumb question, but how do I take the info that's put into the console and turn it into something that can actually display on a stream, like TPP had?
KazoWAR Posted October 8, 2014 Author Posted October 8, 2014 Sorry if this is a dumb question, but how do I take the info that's put into the console and turn it into something that can actually display on a stream, like TPP had? instead of sending it to the console, send it to a text file or send it out as a data packet or something.
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